4 July 2021 saw an opportunity to get together with other fellow gamers in "the War Dungeon" again, this time an ACW battle in 15mm of Perryville.
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the critical road junction, held by the Union at game start if the Confederates can take it, then the battle is lost
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overall view, union on the two hills seen center right and bottom left in this image
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clearer view of the road junction
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the hills that the Union troops were on had stone walls
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the Confederates were massed to attack
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Union support batteries
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one of the many creek gullies had much overgrowth on it
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Confederates were coming out from wooded areas
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with some "dirt tracks" to follow for easier going
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the obligatory photo of the outhouse (center left)
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Union lines were mostly well ordered
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the Confederates needed to bring up artillery to have any hope of changing the situation
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A Union Division commander (seen to the rear of the blue troops) stays at the forward position as long as possible to rally and support his men as the forward deployed artillery is withdrawn
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this unit would manage to withdraw from the hill and even see action later in the day
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a few turns in and the Confederates really haven't gone anywhere
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our turn marker board
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Confederate cavalry (flash photo)
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Confederate cavalry (no flash photo)
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now driven back, the Union formed a new line
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With a mass of artillery ready to punish the advancing Confederates
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Union rookies, in a brigade mass column, formed the reserve You can see in the background the many exhibits in the War Dungeon - mostly US and UK around the game spaces now as there have been some re-arranging of the exhibits in the past 18 months
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Confederates keep up the pressure
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with massed brigades - still the Union line only fell back with limited casualties
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both hills were still in Union hands
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and now the Union gun line would start to deliver many casualties
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Confederates desperately attempt to swarm one flank
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keeping count of the melee modifiers and a good view of one wall of exhibits
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Union lines hold!
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still Confederate guns are not in position ... time was ticking
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Reserves are deployed, the left hill will not be overcome
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cavalry race around on the Union left flank
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many casualties (new in the collection) are now on the field
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more close combat accounting
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with energy!
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for some reason, <ahem RAY!> the Confederates could not get high enough rolls to overcome Union troops in close combat Seen here one McLean is seeking a different d10 in hopes of changing the luck
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overall situation, still the crossroads are in Union hands
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more of the Union troops had been lost at this stage even so, more of a percentage of the starting Confederate army was destroyed, shaken or in retreat
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the latter stages were like two great boxers neither was willing to concede
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a fresh Union brigade arrives just in time to halt the Confederates at point blank range of no less than seven (7) artillery batteries
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tale of the timeline
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at long last, near the end of the day, the Confederates took the left flank hill their division is shattered and cannot advance further
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the right flank hill was also taken, though now under fire from flanking and forward artillery this division is also shattered
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there were no 'undamaged' units at the end of the game
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the Union still held the vital crossroads
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A good day of game down in the War Dungeon, thanks for hosting again lads.
1 comment:
Great pics Murdock. Looks like a great game. Not the first time I've seen that Confederate commander fishing around for better dice...
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