Saturday, July 10, 2021

ACW Perryville Battle - 15mm Fire & Fury

 4 July 2021 saw an opportunity to get together with other fellow gamers in "the War Dungeon" again, this time an ACW battle in 15mm of Perryville.

the critical road junction, held by the Union at game start
if the Confederates can take it, then the battle is lost

overall view, union on the two hills seen center right
and bottom left in this image

clearer view of the road junction

the hills that the Union troops were on had stone walls

the Confederates were massed to attack

Union support batteries

one of the many creek gullies had much overgrowth on it

Confederates were coming out from wooded areas

with some "dirt tracks" to follow for easier going

the obligatory photo of the outhouse (center left)


Union lines were mostly well ordered

the Confederates needed to bring up artillery to have any hope of changing
the situation

A Union Division commander (seen to the rear of the blue troops)
stays at the forward position as long as possible
to rally and support his men as the forward deployed artillery is withdrawn

this unit would manage to withdraw from the hill
and even see action later in the day

a few turns in and the Confederates really haven't gone anywhere

our turn marker board

Confederate cavalry (flash photo)

Confederate cavalry (no flash photo)

now driven back, the Union formed a new line

With a mass of artillery ready to punish the advancing Confederates

Union rookies, in a brigade mass column,
formed the reserve
You can see in the background the many exhibits
in the War Dungeon - mostly US and UK around
the game spaces now as there have been some
re-arranging of the exhibits in the past 18 months




Confederates keep up the pressure

with massed brigades - still the Union line only fell back
with limited casualties


both hills were still in Union hands

and now the Union gun line would start to deliver
many casualties


Confederates desperately attempt to swarm one flank

keeping count of the melee modifiers
and a good view of one wall of exhibits

Union lines hold!

still Confederate guns are not in position ...
time was ticking

Reserves are deployed, the left hill will not be overcome

cavalry race around on the Union left flank


many casualties (new in the collection) are
now on the field



more close combat accounting

with energy!

for some reason, <ahem RAY!> the Confederates
could not get high enough rolls to overcome
Union troops in close combat
Seen here one McLean is seeking a different
d10 in hopes of changing the luck


overall situation, still the crossroads are in Union hands

more of the Union troops had been lost at this stage
even so, more of a percentage of the starting
Confederate army was destroyed, shaken or in retreat


the latter stages were like two great boxers
neither was willing to concede

a fresh Union brigade arrives
just in time to halt the Confederates
at point blank range of no less than seven (7)
artillery batteries


tale of the timeline

at long last, near the end of the day, the Confederates
took the left flank hill
their division is shattered and cannot advance further

the right flank hill was also taken, though now under
fire from flanking and forward artillery
this division is also shattered

there were no 'undamaged' units at the end of the game


the Union still held the vital crossroads


A good day of game down in the War Dungeon, thanks for hosting again lads.


1 comment:

Codsticker said...

Great pics Murdock. Looks like a great game. Not the first time I've seen that Confederate commander fishing around for better dice...