Tuesday, February 24, 2015

Extending the Trading Post

Napoleonic Chess Set
This blog now has a new Trading Post page, highlighting some of the painted miniatures I have that are available for sale or trade.

The manufacture and scale are given on each page.

The list of Trading Post pages will be adjusting over the next few days.

Keep checking back with the Marauders as there may be items of interest to you that will go on and .. go .. quickly.


Monday, February 23, 2015

Boys Game Weekend

Axis & Allies an old favorite
This past weekend I engaged in games of choice with my three sons.

Saturday started off with a good early republic round of Republic of Rome, just a two-player as only my eldest wanted to play the game.  End result was mob violence in Rome and all players loose ... go figure.

Sunday was a more active day, starting off with an other ancients game with Conquest of the Empire, this time with three of us playing.  My eldest vs my youngest, there were some 'taking it personally' moments, then we ended well with my eldest claiming a victory, the first tin some time.

Republic of Rome - impossible task ... win the 2nd Punic War with straw men

Conquest of the Empire ... deep into the cash
That left my middle son with a choice of game, he likes computer games, or fun outside.  I also knew that he liked to use the pellet rifle that I have, unknown to all three was that a second pellet rifle has been gifted for their use to practice, before we go out to a real range.  This way they are all trained in safety and have some experience with using a sort of 'firearm'.

We went out into the February sunshine, into the woods nearby and found some stumps to set up milk cartons on and put out some little lead pellets into them.

some time in the sun

still learning how to hold the weapon and needing a close steady hand watching him

my 'action man' hitting target almost every time now
We returned from the woods with hole filled milk cartons, got some dinner and wrapped up the evening with a couple of Axis & Allies games, including one that almost went exactly as the WW II timeline, the moment seen here was where a sneak attack from Africa was possible because German forces in south Europe had been denuded to counter a Russian success in east Europe.

Good fun for everyone in the end they were all happy with the game(s) that they got to take part in.

Saturday, February 21, 2015

Famous Last Words

Who has ever uttered such a phrase?

A look back at 100 Days Campiagning Nr. 6

With the fourth and fifth games I ran in 2005 I started to use new 'tactical' images on the map to give more of a sense of what each commander was facing.

While I chose not to use these in the end, here are some commanders:

 The tactical information, collected by light horse or dragoons ... so whenever large cavalry formations were present, then the road between them would have these as warnings:

Then when the main line units were detected, the map would include them ...

These troop icons were used in game four as depicted in the look back number 5.  They were a feature in game five which will be the topic of the next look back number 7.

Have you designed your own campaign system?

What were the results?

Friday, February 20, 2015

A look back at 100 Days Campiagning Nr. 5

Flapping Guard Flag
With the fourth attempt at running the campaign we decided to allow for the possibility of destroying bridges, though they could not be destroyed in the face of the enemy and one of the army artillery units must spend the whole day at the action, no moving in or out for the day of 'destroying' the bridge.

To give the reader here a different perspective on what the players had for information I give the starting French information map and the choice for French deployment in game 4.

what the French player had for information of Allied troop concentrations

French deployment at game start
This time round the French player hammered away at the 'great road' to Brussels and almost ignored the Prussians, while the Prussian player was busy blowing up the bridges ... they were left behind the action to support the Anglo-Dutch in actions at Charleroi and Waterloo.



The map plan for Waterloo
Then finally the Anglo-Dutch had to face down a large French army in Brussels itself!

While the Anglo-Dutch did manage to push out the French the first time, there were more than enough French to make a second battle in Brussels ... this time the Prussians were able to come to help!

Strategic situation
Tactical battle map
battlefield overhead view
By comparing the tactical map and overhead view you can see the 4 square map tiles that I used to make the game 'map', plus the troops.  I, as the game master, was the only one to get to see the 'helicopter' view of the field.  The players would have to make do with the 'field view' from the general eye level of their commander.

British at 10h00

French at 10h00

Prussian at 10h00
overhead MAP view at 10h00 - GM only saw this
The battle progressed with all sides in furious conflict.

British at 14h00

I used and extra 3/4 overhead view to promote the game on the Arcadian Guild website

French view at 14h00
Prussian view at 14h00

the Prussian player made direct use of the photos to make his orders

overhead MAP view at 14h00 - GM only saw this
16h00 British

16h00 French

16h00 Prussian
field MAP view 16h00 - GM only
The use of 'puffs' to identify units lost helped to clarify unit losses AND had the added bonus of increasing 'fog of war' in making the area more difficult to see past.

The Allies managed to win in Brussels again, though the Anglo-Dutch were forced to leave the field after losing too many supplies ... Blucher was triumphant!

game end map used in promotion of the game on Arcadian Guild website