I was unable to get in a face to face game today, due to key player (with the vehicle) being unable to travel today.
This afforded me some open time for thinking and planning.
I took the opportunity to connect with another ACW game player and we chatted about the 'operational' level command and actions that lead to a battle in the Manassas region ... what might be needed for details on a tabletop battle after laying out the parts on the big paper maps I have made.
This led to a discussion of what might be needed in sorting out a bigger battle like the Gettysburg one, or better viewed as the second invasion by General Lee of the union states.
I have taken the time to generate a simple gamebox for Cyberboard and have a sample map here:
a 'sample map' for a first actions ACW campaign
Each hex here is 1.1 miles (I had troubles getting it any closer), so marching each brigade can do 6 hexes, cavalry 9 and rail can run units 20 hexes (all counted along the rail lines) per day.
a close-up view of a possible in progress action
Obviously there's more possibilities and we'd be looking at something more massive (with more distance on each hex) in any sort of 1863 second invasion scenario, and the potential for using this tool to generate the tabletop situation is tantalizing.
Once Upon a time I had a plan to put the whimsical bloodaxe miniatures, painted by Jeff Hudelson, into a gamebox set for use by those who perhaps were interested in tabletop minis, yet were unable to have the space needed and could experience something of the game with Cyberboard.
Then we learned that we would have to move.
I did not know if I could even keep the minis, due to storage needs.
This spurred me on into generating a set of photos of these minis.
Then we had a location and all my photo works were put into reserve and the other plans put on hold.
Now I find I have some time to put into the process again ...
a quick image done of the two army CICs
The overall summary of the games, so far, can be found at The Alpian Wars.
Each unit and command is getting a full image treatment:
I had four players on hand to command the two armies - something that worked out better than I had imagined. Indeed at one point the Confederates were arguing with each other about decisions made that caused troops to slow down or be unable to deploy where they had wanted to ...
Henry Hill as seen from the steps of the Stone House on Warrenton Turnpike
So I was working with the first edition of Fire & Fury army list and ended up with second edition Fire & Fury scenario book to run the game ... the first edition just used the army lists as defined by the army commanders, while the second divided up a couple of brigades and named one after the deputy (since the commander was killed at the battle) and had one 'half-battery' rather than the full formation (they used it as a full battery which would increase the firepower of the Rebels unintentionally).
Therefore I did some 'jigging' of my forces - though I did not divide any of them.
Then it was time to put out the terrain - my new trees getting out on the table almost in their entirety.
the vital Henry Hill, with the farm on the right and the crossroads and the stone building on the left
fun with the forests
the new Sarrissa buildings getting full use
... along with my older Napoleonic one doing duty as the 'stone building'
again a time lapse of the terrain layout
Battle was then joined as the troops were deployed.
This battle has the unique element of needing a specific terrain objective to be held, that one side only has a single artillery battery on to start with and having columns of arriving troops, because the army commanders were both so green that they did not fully appreciate where the battle was going to be fought. Speaking of green, almost all the troops of any type were green for this battle.
10h00 and the forces start moving looking to the north (top of image)
the early fight was going to happen just north of the crossroad where a great stone building was located
Confederates had three brigades covering the area
while to the east, covering the stone bridge and Sudly ford of the "Bull Run" were a force of more infantry and a battery of artillery
amazingly the Union chose to run a brigade at full speed up the road on the west side of Henry Hill
they were quite all alone facing the solitary artillery battery on the hill (right side of the image)
for nearly an hour (two turns) they were stuck in the column on the road in disorder and taking casualties (seen at the rear of the column)
then they were able to start to form a line to face off at the Henry Farm (building) seen behind the farm and now arriving is the Virginians of Jackson (soon to earn his 'stonewall' moniker)
The Union gambit of rushing the hill and using cavalry to storm the Confederates north of the stone building failed. There were now more Confederates on the hill and surrounding the farm.
by 11h30 the Minnesotans had arrived (in their red hunting shirts - they were called 'the Mounties' by the young Canadian players)
one Confederate brigade had managed to be part of the northern battle, destroying Burnside's brigade, and was now moving south toward Henry Hill
by 12h30 Sherman's brigade was assembled north east of the Henry Hill
while Bee's (the Zouaves) brigade had pushed out the union brigade that was at the base of the hill (shot from three sides)
13h00 view from atop Henry Hill, looking north
east view of the same scene now Sherman and Jackson were trading volleys
the Minnesotans had moved into the ground north of the stone building
table overview at 13h00 (start of Union turn)
the woods road looking north
at this point there were no Union forces threatening Henry Hill
Wilcox (Zouaves in column in foreground) had also arrived via double-quick march in column on the road the stone house and crossroads are clearly seen here in the hands of Union forces
to the east of the stone building are the Minnesotans and seen to the north of the stone building is Union commander Brigadier General McDowell
13h30 the time keeper and quick scorecard with three Confederate and four Union losses
Jackson had moved down the hill and Bee was covering his flank as they squared off against three equal or larger brigades
Jackson had Johnston attached and was trading volleys with Sherman's brigade (and the Union troops were taking far more casualties)
while other Union troops (yes in grey uniforms) had set up to cover against the flank action of the Confederates that had been covering the ford
... though they had to keep watch over their shoulders as a small Confederate brigade was marauding in the north
the volleys came hard and fast - Sherman was getting the worst of it
14h00 map overview
Bee was now gone and Jackson was out of ammo having had a charge checked by Sherman
Now Bonham had arrived and the Henry Hill was secured
by 15h00 the marauding Confederate brigade had started to inflict casualties and the stone bridge was in Confederate hands (flag in foreground)
Sherman had now inserted a battery of artillery into his line and was actually wearing down Jackson
McDowell had hopes of yet taking the hill ...
Henry Hill secured
General McDowell would not be able to advance further
Now with the hilltop secured only a miracle success would bring the points and position needed to win.
Sherman was charged with the task.
He charged towards Jackson - charge checked. The ensuing Confederate fire then utterly shattered the brigade and KILLED Colonel Sherman.
16h30 table view Early had arrived (lower left) and Smith was on the woods road stopping any flanking actions on Henry Hill
the gaping hole in the Union line from Sherman's brigade fleeing ...
there were forces that could 'hold the line' but too many Union troops had been lost by this time the 3:2 victory point requirement was not possible
With only a few hours of daylight left, the Union forces would have to retreat first north then east as the Stone Bridge was solidly held by Confederate troops and artillery.
General Beauregard would win the day.
Overall I was impressed with the game set and tools that I made for things such as disorder, low ammunition as well as Fresh, Worn and Spent indicators for all units.
I'll leave you, dear reader, with a time-lapse of the whole battle.
Opportunity to get in a game of Blood & Plunder came at Nick's place, so I took it!
as with most skirmish games an after action report would be like describing half a dozen people on a dance floor
my Henry Morgan got out on the table this time
We tossed down a 100 point 5-way match with three teams on the water and two on land.
Mostly it was to get more familiar with the rules and setup and have a bit of pushing lead fun.
Rob's shaque featured on the land along with many of his palms and a mix of scatter from Nick
Nick's Dutchmen in a longboat, all of his own paintjobs
My pirates!
Rob's English Sea Dogs
The water teams took shots at each other, then I rammed the dock (faster than tying up), followed by Rob grappling me. Then we had a melee - which Rob came away the worst.
On land the Spanish Lanceros did the deed - sticking an English crew led by Morgan.
In a uniform from the age of 13 to 30, learned much of 'military life' and after a decade of travel have settled down to start a family. Started with boardgames and RPG's in the 1970's and added tabletop miniatures in the 1990's. Now with a family of three boys, seeking to turn this sometime hobby into more of a lifestyle.