The first tabletop game(s) have now been played out at my home table. Not a really new table though.
I was able to set up the game, play two turns in one evening, with my new house-mate Peter. Then do a full six turns the next day, after a full day of phone activity and research working. Then finish up the game on Friday afternoon.
My middle son requested a game on Saturday, during the day, and that put me behind in the editing process for the first game (that game AAR will be coming in a few days).
Chantilly was chosen because a posting from the American Battlefields Trust for September 1st came to my attention, so I thought it might be fun to run that as the game. I had set Peter the option of what tabletop game to run, and he chose American Civil War.
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| more fun with Clip2Comic for this title card (yes I know it was Jackson in command) |
I did not have the exact tags for the forces here, and simply chose to pull what could be found in my collection, that would mostly match to the forces:
So that you might track the actions:
Confederates:
Jackson is replaced by Longstreet
AP Hill (I have this one)
- Branch (Armistead)
- Brockenbrough (Avery)
- Gregg (Garnet)
- Pender (Perry)
- Archer (Wofford)
Lawton (Early)
- Thomas (Anderson)
- Early (Smith)
- Strong (Wright)
Starke (Rodes)
- Grigsby (Iverson)
- Taliaferro (O'Neal)
- Stafford (Doles)
- Brown (Ramseur)
- Douglass (Daniel)
Rodes also commands the King William Battery (replacing Pelham)
Union:
Reno is replaced by Robinson
commands D Battery of 5th US Artillery
Kearny (Schurtz)
- Birney (Schimelfennig)
- Ferro (Carol)
- Poe (Tilton)
commands 2nd and 5th Maine batteries
Stevens (von Steinwehr)
- Morrison (Brooke)
- Christ (Cross)
- Leasure (Burbank)
commands 1st and D batteries of New York Artillery
These are all the stands on the field.
| I worked up a simple doodle from the American Battlefield Trust map |
Laid out the map and we got in two turns. Mostly movement and positioning. The grey line you see near the Union troops is an unfinished railway cut.
| table as it appeared at the end of turn 2 |
| Union troops had mostly entered the railway cut |
| Confederates were pushing hard along the road |
| a smaller Division had moved into the woods to see if quick attack was possible (not really a stream and a fence as well as the woods made movement really slow) |
| Army Command Jackson (as represented by Longstreet tag) had arrived to asses the situation |
| big d20 was out again as turn counter |
Then we went off to bed. Leaving the game set up. I really appreciate being able to do this at a slower pace.
| Turns 3 & 4 were more maneuvers |
| Turn 5 saw the final unit arrive for the Confederacy |
| Meanwhile the leading Division was pushing to get far to the flank of the Union troops in the railway cut |
| not always getting full speed |
| the third division to arrive had now pushed through the woods, crossed the stream and fence line |
| Union gunners were taking pot shots at the woods assembly points |
| I took this photo totally in the blind, as the table end is close to the window |
| Union troops did not fully fill the railway cut as they did not have enough men to do this |
| the line was impressive non the less |
| By turn 7 all Union troops had arrived here can be seen the unfinished railway cut from the Confederate point of view |
| Confederate troops were taking casualties in the approach march |
| turn 8 was to mark the end of the second session of game play |
| overview of the field |
| the east |
| railway cut |
| wider view |
| at this moment, the railway cut was not also occupied by Confederate troops though only the flank unit lost the cut's advantage |
| while in the west of the field, two Union brigades were facing down five Confederate ones |
| they held for some time |
| the massive Union artillery barrage told on the Confederate troops |
| a panorama shot I made while viewing it upside down as again the camera was almost on the window |
Again we retired for the day, did I mention I like being able to do this?
| Confederate assault was finally in range |
| Union command had been scrambling to keep things active |
| the flank force in the east was getting hammered |
| Confederates were in the woods line to the far east of the battlefield |
| while there were two lines of brigades behind them and artillery |
| the Confederates in the cut were now dealing out deadly blows |
| while the main line traded shots with those in the rest of the railway cut |
| so long as the Union flank held, so would these men |
| the flank did not hold this was the last moments before destruction in turn 10 |
| still the rest of the cut did keep up the fire |
| eastern flank retreated |
| there was a moment of close combat then the furthest east brigade also fell back |
This was 10 turns, we decided that a dice-off was to determine if an 11th turn would happen or not.
| Union (blue) 2 :: Confederate (red) 3 there would be an 11th turn |
Field overview (top) N is the turnpike |
| the railway cut was overrun and Union troops just hold on at the board edge |
| two lines of Confederates dominate the east |
| Stark (Rodes) commands the east half of the field |
| casualties |
| the last stand in the railway cut |
| Confederate 'disorder' markers we nick-name them "chicken-dancers" |
| front closeup |
| other casualties my entire game-set is designed with one casualty per stand appearing where they were lost in the field |
| a good day for Jackson (Longstreet), yet not the strategic victory of history as the Union this time did not lose two generals |
I shall leave you with the final view of the table, after turn 11.
About an hour after this, Rob arrived with the tricorne armies of Jeff - for Peter's safe keeping and future gaming. More about this in the future.

