Those dastardly French were still in England and itching for another tangle.
Peletoot was ready to engage again (the table was still set up and I wanted to test out the solo game play system again).
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Peletoot seen here with drummer and dog.
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Again I was using the cards for tactical options and the blocks for 'momentum'.
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The plans are made, Royalist defender (left) will have an overall plan to use powder, with the foot force using a plan (clubs) and the horse using a preservation of force or life plan. For Parliament (right), all cards are diamonds, meaning they will burn powder and use up any and all resources to win.
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the deployment (same terrain) the Parliament are to the top of the image with the hills and stream dividing their 'wings' Royalists are in the town and around the town with horse and foot
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the Royalists to the left of the town
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Royalist Catholic Frenchmen in the town commanded by Seigneur Noir
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Parliament horse
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Parliament foot with Peletoot in the center of two Veteran lines
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the Major had the others who were trained and raw
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a column of pike & shot formed a reserve behind Peletoot's wing
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the initial 'momentum' Parliament on top, with even Royalist on the bottom with a 'random' that gave them freedom to choose to give an order if desired
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both sides opened up volleys
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being behind walls and in the town the Royalists were well positioned to hold ground
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Compte Lucroy was confident he could hold the flank
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action picks up in the second turn
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now the 'block' draw gives Parliament no momentum and Royalist a slight edge to 'choose action' but only at the cost of giving momentum to Parliament
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the column moves up
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Loraine Frenchmen blast away
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now though Parliament has pulled up a troop of horse their pistols now add to the wearing down of the lead regiment from Loraine
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stepping forward the Parliament fires again
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my game was interrupted by a few days of other work the minis had to stay put while other things were done
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this shot was an evening later, with only the setting sun for light
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Picked up the game and missed a turn of photos
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though not much had changed
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the shooting exchange continued
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though the command rolls for Loraine were starting to slip ... causing the Disruption Points (DPs) to build up ...
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the DPs can be seen at "3" on the Loraine pike & shot unit
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the Parliament lines just poured on the fire
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turn 6 saw the command points come up again
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now the Royalist horse would be put into action
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though the fire continued to be heavy keeping the Loraine foot really disrupted
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Parliament horse kept up the pace of fire
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now the Parliament horse had made an attack on the Royalist horse
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then command rolls for Loraine came up again high so the DPs were going to be managed
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command pips of '7' seen next to the Loraine foot commander
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veteran Parliament shot pour on the Royalists
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each turn 3 bricks are randomly pulled from a bag Parliament at the top have no momentum neither do the Royalists at the bottom the red brick will cause a 1/2 re-set of the bricks, which will still leave both side with no momentum or ability to change orders
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after 're set' and drawing 3 bricks each, again the red brick was drawn to trigger another re-set
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parliament horse are broken
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more engagement of Royalist horse, now against a shot 'sleeve'
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further Royalist horse are moving to cover the right flank
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down went Royalist horse
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now a pursuit would happen ...
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turn 9 and the flanks were still holding
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though the command pips were again low
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again the red brick would trigger a re-set
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the Royalist brick set could be seen to the left here
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another cavalry clash ... the Pistols of each fire
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the infantry grind continues
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Royalist fortunes turn positive in command and they have driven off another horse unit (though not destroyed)
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again the red brick, so the momentum would 1/2 re set
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Colonel Roper of the Parliament horse struggled to keep his command together and to find a way to reach the enemy with pistols
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the blocks re-set and draw still had both sides unable to give orders
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more Royalist horse would have to muster on the flank
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the forward unit of Royalist horse was prepared to press home ...
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Parliament horse was ready to charge in also
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now the DPs were high again on the foot for Loraine ... command pips would be critical the next turn
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the command pips came and Loraine holds Now the red flagged trained and larger Parliament foot advance through the smaller green flag one then deliver a punishing point blank fire Parliament horse continued their pistol fire
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yet the damage was not enough
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it was looking like the Royalists could hold ...
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again the blocks would be re-set
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the battle looked to be on a tipping point
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Royalist could change orders! the lower group allows for two new orders
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orders were changed ... now the Royalist horse would take more aggressive actions
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then again the red brick would re-set 1/2 of the situation
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again many hits were suffered in DPs by that large Loraine pike & shot unit
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the horse and foot clashed again, this time ending with a draw
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now both sides could give orders though only one for the Royalists and two for the Parliamentarians
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the horse and foot melee continued
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the grinding musket duel also continued
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now though the town was suffering more hits and unable to recover them all
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the melee was broken by the Royalist horse fleeing now the score was even ...
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the Baron was changed orders again hold was called for now ... too many foot units were close to break point
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the next bricks were totally favoring the Royalist having freedom to act
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I had to find my other turn counters now that more than 20 turns had elapsed
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I was also close to the end of my camera data chip
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the losses
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in turn 21 the red brick did a re-set
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again in turn 23, still no results from the foot musketry duels
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now though the large Loraine unit was at the 5 DP stage any more and they start loosing troops
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the command momentum was open for both sides
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now the Royalist horse was shattered
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Parliament was ascendant on the flank having pistol shot their was through the marshy ground
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grim situation for Royalists
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Parliament horsemen had reached the town street!
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and the momentum was gone for the Royalists, just barely present for Parliament
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I swapped to my backup memory chip for my camera
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in order to capture the final moments of the breaking of the Royalist line
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a town unit morale roll was terrible
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the switch of the Royalist horse to attack was now seen as a truly bad decision
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there would be NO WAY to correct it neither side had any momentum to work with
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two turns later and the town was shattered Parliament veterans were in the town
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the flank horse had all but vanished and one Loraine commander was gone ... with his foot commands
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Parliament finishing blasting their way into the town
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a morale roll 'made' but only just to switch all troops to retire and no way to hold them
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the red brick came, neither side could change orders, so the rout would be on ... Parliament grinding out a grisly 'victory'
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This was a second go round with my solo 'add on' system and I plan to do a write up soon regarding it.
I have pictures of all the parts and the ideas noted down, just not in a detailed form.
Keep an eye out for them coming soon.
Also coming soon will be an AAR from a face-to-face GAME! Played on May 15, 2021.
I am also in the games list for "Hold the Line" and I shall be doing a post regarding that tomorrow.
Cheers all.
4 comments:
Fantastic looking table - minis and terrain are both top notch.
Some great pictures Murdock. I look forward to your post with more info on the Solo system you are working on.
Love the look of your table, densely packed with armies. your photos tell a good story. Nice work!
Thank you gents, it was a good stretch of my spaces over the winter having done plenty of painting, I needed an opportunity to push lead.
The compliments are gratefully accepted as I have gone my own way with the terrain and flocking system in my minis choices.
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