The battle is set at an almost skirmish level with 200 +/- dragoons and horsemen per side.
The scenario book broke it down to 1:2 ratio, yet even still it will be a challenge to come up with that many mounted and dismounted dragoons. So the numbers will still be under consideration.
Also, Rob did not have any rule sets for such a skirmish, and I had always wanted to adapt the 1991 origins award winning Star Wars Miniatures Battles to a different era from the sci-fi world it was made for. So the plan was now set.
Here we are with 20 days to go until the planned battle and my musings and preparations are coming down to something more concrete.
I have liked the effect that the pulp games have had with our card systems to help control things and did not want to use the original b&w 'worksheet' version of things that came with SWMB (Star Wars Miniatures Battles) as the imagery that I could use to help identify troops on the battlefield is of great value I have found.
Here is my first draft of a control card for a 'sleeve' of shot for a pike&shot unit.
Fusileers |
The concept is to print out the card and then fold it in half, slipping it into a rigid card sleeve for easy use at the table.
More detailed cards are planned for the Dragoons (mounted and dismounted) and the 'hero' leaders that the units will have for the tabletop game.
2 comments:
I’m intrigued by this MurdocK. Taking the rules mechanics from a completely different field is innovative. The benefits of an open mind.
That card looks really good Murdock; well done.
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