This time the Russians would have 2:1 advantage over the French - who were simply called upon to last as long as possible ...
One of the interesting things that can come about when a 6 year old makes the plan ... you can get some very 'unusual' setups and plans!
a confusing series of crossing paths in the plan for the Russians |
It took three turns for the Russians to move into range on the French ... during which time the crossing columns had to move and shift on one another allowing for one 1/2 horse battery to roll far forward, preparing to blast the French, who took a risk in throwing out a column at the battery and caught it in the process of unlimbering - only a re-roll card saved the battery from being totally destroyed.
By turn 5 the columns of Russians had been sorted out and new orders sent to the cossacks on the far right wing - the attack would be devastating and involve combined arms!
by turn five the Russians were more sorted out |
Russian Cossacks are faced by French Line Infantry |
The Russian Infantry was still marching to positions |
Upon reflection from the game, I had a thought to 'force' certain layouts on players (based on historical positions or standard tactics) then let the players have to amend or adjust their plans from this starting position ... it certainly has some merit for both teaching historical tactics and coming to a better understanding of the sort of mix-ups that can happen in the battle situation.
Turn 6 was one of a pause for the assaults and continuing to get forces ready for the Russians, while the artillery duel got going full force... the Russian Dragoons came out the worst for the situation along with one of the French battalions taking 2 casualties.
artillery battle during turn six |
Turn 8 was the decider, three artillery batteries fired on the start of the turn for the Russians, scoring hits for each of them. One French Battalion was simply cut to pieces having taken a total of 5 hits it was gone (only 1/2 the brigade remained). With a wounded column (unable to change formation) and a fresh column facing a wounded French square, the Russians threw the Infantry columns at the square that had just repulsed the Cossacks.
coup de main, 2 Russian columns smash through a French square |
The Russians smashed this rear guard in 4 hours of battle and were still mostly healthy - certainly the Cossacks could keep on the heat on a retreating Grande Armee....
5 comments:
Great fun! Enjoyed reading the AAR.
:o)
Another nice report of an interesting game David. Your six year old has a good grasp of Napoleonic history already--well done!
I have nominated you for a Liebster Blog Award. See post on our blog.
I dunno James,
He had two infantry and one cavalry brigade crossing paths in the same 6" of territory.
It was madness that we worked out eventually.
You can see the mini map of his plan in the first picture.
Nice AAR, looking great!
Good point MurdocK... I skipped over that little detail (!) and was thinking more of his idea (?) of a small French rearguard having to hang on against overwhelming odds!
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