Following on the heels of the Shiloh game we did a quick horse only game of Shako.
| early in the battle |
Time Lapse:
Been busy with Fire Department calls and upgrading my medical FR skills, not much in the way of games over the past few months.
An exposition of the Hobby of TableTop gaming.
With commentary, notes and other items connected to this hobby.
At long last I am able to find the time to post this account of the Shiloh Game that was played at the end of 2024.
The inevitable happened during the game and my pager for the volunteer fire department went off during the game and I had to leave ... however there were players for both sides so the battle continued while I went off to land an air ambulance.
| yours truly to the left of the air ambulance landing in the field behind our house |
Finally an opportunity to play out at least some of the Shiloh battle presented itself.
My youngest son was home from University and we were going to get a game in with a friend of his and an extra. These two had played out the Bull Run game that was run a year ago and they were keen to exercise skills gained in that game here.
| table top set up with Union troops in bivouac |
The game then commenced and I did the time-lapse again:
We were able to get into second turn when I was called away, then returned to the end of turn three, the Confederates realized they were not going to be able to push the Union off the board, nor even reach the other side of the table, the minor victory condition, at all since the Union guns had awoke in time to pound their positions and General Sherman's Division was grinding their formations mercilessly.
| control board |
| confederates in action |
| a big die marker showing turn three |
| table overview at the end |
The main tale of this run was an amazing run of luck for the Union, as more than 1/2 of all units needing to be 'activated' by die rolls in the first two turns, did so immediately (with only one brigade of Sherman's command being 'slow' - yet still activating!) and then when needing to fire, the one battery of Union artillery that activated fired, stopping the Confederate charge, and utterly decimating the brigade of Confederate troops!
By turn three, the Confederate commanders had had enough ... then we re-set for a fast Napoleonic Cavalry game! (next post coming soon)
| the game crew - with the d10s on show! |
I have sourced a couple of players for a Shiloh game using the newly finished miniatures.
So I have hustled to also finish the tags set for the game.
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| I've included a few 'independent' units for other game play |
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| likewise with the Union forces set some 'independent' units for other game play |
Gonna be a fun Friday night, setting up and Saturday game action.
Hope that everyone has some last tabletop fun in 2024!
We have the first responder xmas gathering in December, this time it was early and I still had not found anything for the exchange ...
I stumbled upon these three little close matches to our gear, then decided to special convert them for use as proxies for our vehicles.
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| the finished product |
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| the starting point of the ambulance (I had masked the windows before I realized there were no starting pictures) |
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| Chevrolet po-po |
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| our "Rescue 22" is based on a Ford F350 (big cab) This was the closest equivalent in the same sales display. |
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| I got to work doing re-painting and manufacturing the back end for R22 |
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| the finishing touches went on about 24 hours before they were to be in the mix for the gift game |
So far I haven't had to stop in the middle of any painting, nor during a tabletop games event to respond to the tones.
Have a great new year everyone!
The grand army of the Republic has begun, this time with a big horseflesh run.
As in the past, with the horses, I have used the 'quick-paint' method, with inks in the feature.
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| freshly cast bare metal on the painting sticks |
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| black brush on base coat |
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| charcoal and blue undercoat |
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| top 'wet-brush' layer |
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| under color layer |
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| ink layer (you can see the inks I used in the top left of the image) |
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| black manes & tails |
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| beige manes and blazes |
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| greys and musket barrels |
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| yellow and red details |
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| mounted and matte coated |
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| on final bases |
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| fully flocked |
this represents the first half of the Union Cavalry on Day one at Gettysburg, I have the other in cleaning process now and expect to finish before the end of December.
Much was put on hold during my bride's convalescence from breaking her arm. All is on the mend now and I hope to have time open to complete these before the new year when a first responder course will be taking all of my spare time.
Over a couple of days in October, I had opportunity to set up the table and leave it, so that I could run a game over a longer period of time without having to clear it all away.
I would have post the data about this game in November, however the day I was to start working on this my bride took a slip and fall and did much damage to her left elbow, after a day in emergency, then overnight and surgery the next day for 6+ hours, she was able to recover in hospital for a few days.
Then return home.
I have been her arms for a few weeks now and shall continue to have much time taken up with these ongoing support tasks. Thankfully her recovery is progressing well.
With the delay explained, now onto the battle:
Scenario 2, from Scenarios for all ages, was a contested river fording situation. It reminded me very much of Maloyaroslavets, from the retreat from Moscow situation the French faced in 1812. This being the case I chose to make it a Russian defending the line, with French attackers.
Again as a solo game, I chose some cards to make the 'command decisions' of the two sides, the Russians came up the 4 of clubs and the French the 5 of clubs. Meaning that both sides were only going to have 'middling' plans with no real commitment to much at all.
| My Eugene model had commanded cavalry many times after the first Maloyaroslavets game now out in a command stand again |
| an even older generation Russian command figure was selected to take on the role of Baron Sacken for this encounter |
| I used the ruined hovels for the 'built up areas' that the game calls for |
Once again I used a time-lapse system to capture all the action, which turned out to be a good idea, since I could not fully recall all the actions taken from just the still photos.
Reviewing it all via the editing process, I recalled that the French column did get across the river, in force, yet were all 'damaged' and fighting uphill into supported artillery. The damage may only have been a 'shaken' or 'disorder' yet it was enough to make the attacks just that little bit weaker ...
The coup de grace was the Russian Dragoon force riding down a French demi-brigade to a man, capturing their eagle and putting a total victory on the battle for the Russians!
Looking back I see it was last October 2023, when I managed to get in scenario 1, perhaps I'll be able to do scenario 3 in 2025?
Let me know if you enjoy this sort of content or if I could change it up some way more interesting.
No idea if I will get in another game before the new year, though I have some painting progress to report in the coming weeks, happy holiday season to everyone reading.
The aim was to get 8-12 players into action in a 15mm Napoleon's Battles tabletop battle.
The actual numbers of players to arrive would determine the troops on the table.
We ended up starting with 9
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| setting up troops |
I was able to take on troops painted and prepared by Nate, and we got to be on the same side and actually work towards a goal together. Something new, since we are often having to teach from opposing sides.
| board laying out the troops available and the ones selected and a time-track |
We gathered at the University of Victoria on Nov 24, I had the added job to deliver special performance attire for my youngest son, who is now a student at UVic.
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| my youngest son did not take on any command when we were arranging troops ... he did come in on turn 5 |
| the whole French force (seen from the right flank) Bavarian in the foreground then French Heavy Cavalry French Corps with Baden troops French Corps with Wurttemberg troops |
| Russians on their left |
| Russians and Prussians in the center |
| Prussians on the right |
| it took a couple of turns to get out from the restricted area that the French were forced to deploy from though we managed to do three turns in 45 mins |
| combat was more of a 'hold back' as the French right and center were taunting the Russians to come out into open ground |
Then my son came back the the game room and decided to jump in - now there were 5 commands on each side.
| table action became hot and heavy -seen here- Russio-Prussian forces moving during turn 5 |
| turn 5 became pivotal as there were firefights and melees across the line |
| turn 6 was massive on the French left (where Nate and I were) |
| while over on the French right a stalemate had developed |
It was so nice to finally have a charge work for me. The mixed corps are often a challenge to operate in the battlefield environment and I have been premature in my operations in the past. Not so this time.
Patience worked and the wounded formations of troops were no match for the charging horsemen.
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| more of the players Russio-Prussian forces |
| view at the end, on the French left a marginal French victory |
| view thru the center and French right center was a marginal allied victory far right was a draw |
| Russio-Prussians managed to also wreck three French batteries and rout/disperse the Bavarian corps |
The overall victory might go to the French, given that the French side still had three of the five unused re-roll markers and the Russian Pavlov grenadiers had been routed.
Great game everyone!