Sunday, October 18, 2009

Battle of Anheuser


Tabletop battlefield map


A proxy battle for Beerstein and Frankzonia.

The Frankzonian militia had gone brigand and fled from the pursuing forces of Baron von Ballpark. Certain that these 'militia' were not going to be able to form a credible force, Baron von Ballpark decided to continue to round them up after a leisurely breakfast in the woods gap.

M. Gen. Ziegfeldt von Phaulie, commander of the foot brigade, decided to allow the Sultan of Swat to lead the pursuit with his dragoons the Magellicas.

+++++++++++++++++++++++++


The morning orders were clear from Major General Adolph von Coors, and rumor was that the Prince was in HQ, the second brigade was to press on past the town of Anheuser and seek out the brigands or the marauding force of cavalry that was suspected of being in the area. Since this was Brigadier General Barley Anheuser's own provincial territory he had great stock in making sure that the status quo returned quickly.

Upon reaching the area the Olendenberg Grenzers reported spotting actual columns of men moving out from the norther wald regions.

Not one to put up with such open defiance of his territory Anheuser ordered the Grenz to investigate and personally led the musketeers of the second brigade, Isenbeck and the Pabst Musketeers to investigate.

+++++++++++++++++++++++++


"Zo, what again is ze zignal?" the wretched looking man asked Vizegraf von Dumbkoff of Hesse-Holstadt. Tired of repeating this, yet willing to see the plan through to the end.

"When you see me throw this yellow kerchief." For added emphasis the Vizegraf threw his silk kerchief on the ground.

Grinning a nearly toothless grin the Holstadt agent/veteran nodded and tramped off into the woods to the north. Somewhere in those woods the rest of these grizzled veterans had infiltrated part of the nearby garrisons of Frankzonia, now these troops had managed to stir up some of the Frankzonian regulars. These troops were even now moving towards this part of Beerstein, provided the other agents information was correct, there would be a meeting engagement here today. With luck Hesse-Holstadt would catch the flank of an exposed Beerstein brigade and rout it.

+++++++++++++++++++++++++


The Olendenberg Grenzers had reached the ridge line, they were looking at a curious sight. Two lines of irregular troops had formed, there was a column marching behind them in the distance. They appeared to be making ready to fight and at the same time looking all over the place as though seeking a place for shelter ... or pursuit.

Only a minute after the runner was sent off to inform Anheuser there was a rapid movement at the edge of the distant woods, emerging from the trees were lines of well mounted dragoons. In a uniform pattern that none of the Grenzers had seen before, nor could they positively identify as being from Hesse-Holstadt. More than that they saw the rear column of men start to form a 'square' that more resembled an egg shaped mob.

The nearest lines of men continued to advance on the Grenzers, who followed discipline and began skirmish fire on them. These strange troops then 'attempted' to return fire with pistols, musketoons and old matchlocks. Their effect was to bring chuckles of pity from the Grenzers.

A second volley was preparing to come from the main line of Grenzers when half of these odd-ball troops suddenly began pulling muskets and carbines out from packs and coat rolls, tossing aside their pistols and useless matchlocks they began to pour out a suddenly lethal and effective fire. The hidden Holstadt veterans appeared!


+++++++++++++++++++++++++


It was here that the real battle began, my son Alex was playing the young and impressionable Anheuser who very quickly picked up on the strange movements of these 'militia' lines. He was then really shocked to see the Hesse-Holstadt advance guard show up on his left flank.




Not wasting a moment, Peter in command of the Hesse-Holstadt forces, rushed the dragoons into the action in an attempt to pin Anheuser in place long enough to get the rest of the Hesse-Holstadt army up to catch this one brigade alone.



Reacting quickly Anheuser pushed his forces to the ridge line, to gain the high ground in the area and ordered the rear unit Isenbeck Musketeers to form square to face the oncoming horsemen.

Hesse-Holstadt troopers did not oblige and tracked their charges into the Grenzers and the Pabst Musketeers in an attempt to catch them in the flank in line!



Meanwhile the Frankzonians had continued to press on these naughty militia. The dragoons scattered one unit, then formed up into line with the Hussars. The militia force Graubenbauer was clearly not behaving like any militia they had seen ever before. More than that they appeared to have a mix of muskets and carbines!

Artillery was brought up to break the resolve of these units before any cavalry would test them.


The first rush of dragoons did not work.


Brigadier Anheuser himself studied this strange force of militia and distant cavalry. Certainly these were not Hesse-Holstadt soldiers. Who were they and which side were they on?


Hesse-Holstadt troops were certainly on the field and now they were closing on the Grenzers with Jagers!


At last Anheuser had a name for the Hesse-Holstadt brigadier he was facing, von Dumbkoff!


The Hesse-Holstadt dragoon charges had left them disordered and not able to directly support each other. It was this moment that Major General Adolph von Coors arrived with the rest of the Beerstein forces. The Holsein Lieb Hussars have a vulnerable and juicy target for the start of the day ~ the 1st Pferdendung Dragoons of Hesse-Holstadt!


Shocked at what came next the Frankzonian artillery blasted grapeshot into the red capped militiamen, the went wild into a frenzy and charged up the hill into the Pabst Musketeers. Upon arrival at the Musketeers these poor men were found to be very nearly unarmed, swinging virtually useless broken musketoons and matchlocks without bayonets or even pikes! They were sent back with extreme losses, driven towards the guns that had sent them into such a frenzy!


Meanwhile the rest of the Beerstein forces had arrived and the gun batteries had started a furious pounding of the nearest Hesse-Holstadt dragoons.



Baron von Ballpark was really confused now. The militia had been more or less contained or dispatched into the woods areas before them ... now he could hear a major artillery duel taking place beyond the ridgeline in front of him! The lead elements were coming back with dispatches to him about a battle with troops in Prussian looking uniforms and others in Austrian looking uniforms. A messenger also came back with a Grenzer that insisted they were in the Reich Duchy of Beerstein!?!



The Hesse-Holstadt cavalry was taking a pounding and any more losses might force the whole army to retire from the field. The commander in chief Flugelheim was not going to let that happen. Immediately he recalled all the cavalry into a reserve position and re-organized his forward lines to support the two remaining batteries of artillery.

They had lost one entire battery to the charge of Beerstein's Holstein Leib Hussar!


Seeing the re-organization going on opposite him, von Coors ordered similar linear preparations, seen here are the Grenadiers being sent to the far right flank of the forming line ... to anchor it against a Hesse-Holstadt flank move.


The critical moment had come for von Coors...now was the moment to strike for a victory!

Anheuser is directed to hit at the Jagers which had broken through the Grenzers and tip the scales in Beerstein's favor.


Meanwhile the no-mans-land was filled with the smoke and shell of four batteries exchanging fire between the two lines.



The grand overview of the battlefield showing Frankzonian troops to the far right, Hesse-Holstadt to the center and left, and Beerstein in the center and lower left.


Further overview, Frankzonia to the top, Beerstein to the right and Hesse-Holstadt to the left.


Carnage in the no-mans-land continued during the artillery duel, with both Hesse-Holstadt and Beerstein troops being lost. Beerstein was coming out on the loosing end of the duel, taking losses at a rate of 2:1, huge gaps were forming in the lines of musketeers and grenadiers.


Frankzonian view of the battle continued to be one of monitoring the fleeing militia and coming to grips with where they were, Beerstein?!?


The final gambit of Anheuser had failed, the Pabst Musketeers failed to inflict any casualties on the advancing Hesse-Holstadt Jagers who just missed taking the colors of Pabst and Anheuser himself! The brigadier had stayed with the men providing a final morale push and saber slashing his way out from the melee once the lines had broken.

Nightfall came, finding the Hesse-Holstadt commander Flugelheim in no mind to continue any pursuit as he was not at all sure what the Frankzonians were going to do and his cavalry was in no shape to match up with the remaining Beerstein horse.

von Coors retired from the field by nightfall and set upon making sure that the Alesgarden bridges over the river Amstal would be well guarded.

Saturday, October 17, 2009

Proxy Battle in Beerstein

The situation is set, the troops are lined up and I will have Peter of Duchy of the North fame to command one side of the battle.


A German noble from the 18th Century


I do not wish to give away too much about the battle and here are some of the highlights building up to it:

Frankzonian militia have taken up arms with the help of townsmen and other brigands against the better wishes of Frankszonia.
A force has been dispatched to corral these brigands and wayward militia in order to restore civility. This force has decided to pursue the brigand group into the wald south of Frankszonian territory before they can establish a stronghold and the situation becomes more unstable.

Meanwhile in the Reich Duchy of Beerstein Hesse-Holstadt agents have been active in the Barony of Alesgarden, not wanting to let them disrupt the northern part of his territory, Prinz Wilhelm II von Beerstein has dispatched an observer force and cavalry to maintain the border integrity.

Thus the basics of the meeting engagement for tomorrow are set.

Sunday, October 11, 2009

Proxy Battle forming:


The Reich Duchy of Beerstein


The Reich Duchy of Beerstein and Frankzonia appear to be on a crash course for battle...

Watch the aforementioned blogs over the next few days to see what is developing and learn about the machinations of the world of 'imagi-nations'.

Monday, October 05, 2009

BATTLE TECH MURDOCK"S MARAUDERS



While cleaning out a section of my office I came across an old listing of my Battle Tech Murdock'S MarauderS, something we used for gaming via post, telephone and eventually eMail. The last games were about 8 years ago, so it pre-dates the start of this blog.

Fun to zap it all together for a view to put in here...I still have a few of the mechs, helicopters and elementals for this battleforce, though it has been a long time since I have even been near a Battle Tech game.
Proxy Battle Search



Once again I am itchy to get some lead moving on the tabletop.

Campaign plans for this year have been shattered due to work issues and I am seeking an escape.

I am seeking a game setup for the Horse, Foot and Guns era ~ Tricorne or Napoleonic.

A story line is nice and characters are good for color.

6 to 10 Battalions Infantry with a few Cavalry Squadrons and a collection of guns per side is a great size for my table and crew to work with.

Target game day is Sunday October 18.

Wednesday, September 16, 2009

STAR TREK CREWERS

Did some eBay listings today for these Trek guys.

Probably do some more in the coming week.

Sunday, September 13, 2009

Vauban Fortifications

Amazing photos at this site, many thanks to Frankfurter of Frankzonia for bringing this to our attention!

Sunday, September 06, 2009

New Painting Finished & Project Started

I have finished another 30+ Star Fleet Crewmen, likely for the eBay marketplace.

Also in preparation are some cowboy forces for Jeff's coming game at the Next Dak-Kon.



This is a finished one of the 'wild west' cowboys that I am preparing for Jeff.

Saturday, August 08, 2009

Garden Wars : Hausen ~ Teugn

My eldest son, Peter Duchy of the North, and I did a recreation of the 1809 Campaign Battle of Hausen - Teugn.

I mowed the lawn back that morning so that the woods that were the key feature would be prominent in view for the players.


Then laid out the two towns, river and roads.


My son did the Austrian deployment and Peter handled the French.




For a long time it was a waiting game for the French as the Austrians slogged through the woods. Sadly my son chose to halt the two immense Austrian infantry columns for about 5 turns. This choice sealed their fate.

When contact was finally initialized between Austrian Grenzers and French Voltigeurs the Grenzers were coming out ahead, however there were no massed formations anywhere near to be able to exploit the openings.


Then the gun duels began and again the Austrians were doing well, again there were no troops close enough to the FEBA (Forward Edge of the Battle Area) to make any effect or to take any advantage.


In the end one great flanking action by the only cavalry force, Austrian, took a shot. After disordering a square with artillery, then breaking it with a charge, then crashing through another square into a disordered line ~ the charge had faltered at last, horses blown, troopers tired after having shattered two squares they were just not able to overcome the third formation in hasty square.


Thus the battle ended, with a scare for the French from a good action on the flank with horse and having columns of Grenadiers charge at them. The Grenadiers were alone, unsupported and torn apart by the artillery.



Davout was not trapped and this time the Austrians were forced to fall back with cavalry and artillery losses ... even worse than was in the historical battle. Ultimately the French Voltigeurs were also decimated by the battle action.


As with the last big Garden War battle, there was a casualty ... this time a horse gun team.

Wednesday, June 24, 2009

Iskanderkul

An image by an artist Slava :



"In 1985, I went to Pamir mountains with a group of mountain-climbers. When we reached 1,200 yards above the sea-level, we saw this beautiful lake. It's called Iskanderkul. In Asian - "Iskander" means Alexander, and "kul" stands for lake. Iskanderkul got its name because the army of Alexander the Great reached this point centuries ago. The water in this lake is so pure that the bottom could be seen clearly at the depth of 4-5 yards. Around this lake, there are walnut groves, and the quiet. After the noise of the cities, the quiet was scary until we got used to it. And the moment came when I was hypnotized by nature, when I was looking and couldn't get enough. Remembering that feeling, I painted this piece."

I post this image to highlight this couple's works and I was inspired by the imagery of his words ... reminding me of the many ancients battles that I have done from the Alexandrian period. Time to get out those elephants again I think.

To see more art work from this couple see Maestro Art Services.

Thursday, June 18, 2009

Monday, April 20, 2009

BATTLE OF NEU ISENBERG : AAR



The defenders of Neu Isenberg, Frankzonians under the command of Francios l'Marquise de Hottatrot had some advance notice of the coming forces from the Kingdom of Saint Maurice. They made use of the time to erect some improvised defenses along the Frankfurter Strasse before the town of Neu Isenberg. Constructing these defenses on one side of the high road were the militia of Neu Isenberg, never before tested in any battle regimen.



These defences were still under some construction when the troops of St. Maurice came out into the open from the light woods in the area.

Arranged in front of the St. Maurice lines were two battalions of militia forces.


Hidden in a thicker part of the eastern woods were the elite Jay's Jagers, waiting totally concealed.


The battle opened with a cannonade from the St. Maurice battery, which tore a great swath through the exposed ranks of the Hottatrot regiment 1st battalion.




Meanwhile in the woods the Jagers now had the flank company of one of St Maurice's militia regiments totally exposed and in some disorder directly in front of their concealed position. Rising almost as one these marksmen then cut their own deadly swath through the officer and senior NCO's leading these new soldiers. The general response was panic and they turned to flee...only to find the fixed bayonets of the regular line troops directly behind them. They turned to flee away from the continued Jager enfilade fire towards the other battalion of militia.



The response from the other militia force was also to start to panic and flee...only to be cut down almost instantly from the rear by the leveled muskets in volley fire at point blank into their backs! (it was a critical success for the fire shot!)

These totally frightened men then threw down their arms and fled in all directions! (including towards the Frankzonian lines!)

So ended turn 1.

The St. Maurice force was not slowed at all by the chaos in the woods, the main line was advancing on the improvised defenses that still appeared to have men working on them. Upon firing at the troops the Frankfurter Buns took off in all directions away from the battle area, their 'leaders' vainly showing attempts at rally, while running at full speed along the high road after passing into the town. A company of regulars that were completing the works on the other side of the road also ran off in the confusion started by the Buns militia loosing their composure so quickly (it was a critical failure of morale on the militia and a normal fail on the line troops).

Meanwhile in the woods the St. Maurice militia that was running in mobs came close to the edge of the woods and surrendered en-masse to the Frankzonian IR Black Kilts. A detachment of a dozen men was made to form a 'guard' for these surrendering troops and they were mustered to the eastern outskirts of Neu Isenberg.



so ended turn 2

With the advancing line at the high road and the defenses only half-manned there was little opposition to the St. Maurice line troops scrambling over the wooden barricades.



Confusion in the woods had died down and now the St. Maurice lines started to move forward to press on the Jagers.

so ended turn 3



The next action started from the artillery which had been firing all along but only had good effect on the first volley, now this cannonade again struck home, with the Hottatrot 1st again taking more casulaties, this time enough to halt their tentative advance in the woods, as they readied themselves to face St. Maurice foot coming at them through the woods.



The first cavalry clash comes now on the west edge of the defenses. The Gendarmes of St. Maurice clashed with the Frangipani Hussars, who were driven off by the heavier and more skilled Gendarmes.






so ended turn 4

A small rain shower came across the battlefield at this point (I have a 'wonky' light ballast in my gamespace and it went out at this point...also the radio station started playing "Raindrops"), the St. Maurice commander, having decided that the battle was all going in his favor, ordered his two ADC's to return to camp and prepare his tent for the rain. Then when the rain got worse, left his command post, with an orderly remaining behind to simply report back the final effect of the battle. (this was decided after a critical failure in the initiative rolls for the turn).

Overall the battle did not move much at this stage, the Gendarmes drove off Arthur's Hussars and got into good supporting position for the western defenses. The other troops traded musket fire, with one force of the St. Maurice line troops expending their powder (presumably the rain caused more powder problems leaving that battalion without fire capability until they moved to the rear of the battle area ~ for resupply) [they rolled a critical failure on firing, then a normal failure for 'no powder' effect].



so ended turn 5



The tipping point was upon the battle, for the wiley St. Maurice commander had managed to convince a small force of independent dragoons to simply 'make a show' in the woods to the east of Neu Isenberg. It was at this point that their crashing mounts, whistles and shouts could be heard by the Jagers. Frankzonian commander l'Marquise de Hottatrot was also informed and decided that it was time for his "Devil my care" reputation to not be outdone! He ordered an immediate cavalry attack followed by having his personal entourage of Highlander garbed sycophants sweep into the melee.

The first cavalry attacks are badly co-ordinated and the St. Maurice commander on the spot drove his lancers into the flank of the returning Frangipani Hussars, shattering them utterly and sending all of them into a running battle to the west of the town, the Lancers took off in pursuit of prizes.

The Sultan of Swat with the Delft Blues then struck at the ready Gendarmes, the encounter did not go off well. The Blues were obliged to let the St. Maurice line troops fire onto their flank as they advanced, taking down many, then they trotted into contact with the Gendarmes in some disorder. The Sultan was not killed, but dismounted during the engagement and managed to catch on with one of his retreating troopers following the hot engagement.

thus ended turn 6

Now the Highlanders were going in without any support.

First the Gendarmes laughed at their small numbers approach, after a few troopers dropped from the accurate small-arms fire and they saw the claymores come out...all of them drew pistols and sent the kilt clad brave men off into the buildings for cover.

With the unknown dragoon force pressing in from the west and the St. Maurice Kings troops holding the edge of the town, running out of any troops to actually take action with, Francios l'Marquise de Hottatrot ordered the general retreat and left the area to the north. Leaving Neu Isenberg in the hands of St. Maurice, yet not without cost as the prisoners were also herded along with the main body.

End result:



Neu Isenberg now in the hands of St. Maurice.
Losses:
St. Maurice: 2bn militia
Some cavalry in the Gendarmes and Lancers (who will be at least a day before they can even form up again [with lots of loot!])
Some line infantry, perhaps a company KIA, with 2 companies wounded. No forces are fresh and no pursuit is possible.
Frankzonia: 1bn Line troops KIA
1bn Militia scattered over the area to the north
Frangipani Hussars were really badly mauled by both the Gendarmes and Lancers (they were broken morale and hit in the back!) ~ I suspect they did not get away at all.
Arthur's Hussars were wounded, but not mauled.
The Blues were decimated by musket and sabre, 50% casualties and wounds to nearly everyone else.
No troops came away without casualty, they were not in good order as a body of men on retreat, only two battalions of Line were in any sort of order.

No effective defensive line would be available for 2 days from these troops.

+++++++++++++++++++++++++++++++++++++

The commands were split between two players on each side and I did "Kreigspeil" using a rough set of notes and my own 'hybrid' system based on Envoy and GURPS ~ so as to allow some of the very colorful character elements that Frankzonian commanders have to perhaps shine through, sorry if not much made it to the tabletop = there is just soooo much to work with!

Interesting note regarding the players, twin sisters took opposing sides during the battle and I am interested in hearing from them about their game-play experience.

so ends this AAR.

Comments are encouraged!