Saturday, December 15, 2007

WORKBENCH:

Using mini-neodymium (rare earth) magnets for miniatures bases.


I have written briefly about the use of magnets that I do for my 25mm minis but the details are not all clear, so I shall now try to explain it all.

My first thoughts about using the magnets were to 'glue' the magnets to regular wooden movement bases (using cyanoacrilate or super-glue). I did it with the first 50 or so bases and then covered the entire base with my normal flocking materials. It was difficult and messy, since the magnets are so strong I had to attach them in stages, otherwise they would 'jump' onto one another and the glue would stick them that way permanently. I did end up with one stack of two magnets that I could not separate fast enough, though only one in about 500 magnets was pretty good I thought.

These first ones I still use from time-to time, mainly whenever the battles are really large, since I have switched to a new system.

I decided that the wooden bases were not 'flexible' enough, since the magnets were permanently attached. So I set on a new plan, sheet metal bases in 20 gauge satin coat steel.



This is really the best part, I had decided that I wanted the system to also allow for the 'commands' and 'unit designations' to be visible to players while on the tabletop. The basic concept comes from the Napoleons' Battles game "Introduction to miniatures games", in this they suggest the 'tags' system using a sheet of paper tags that get taped to the bottom of the movement stand and 'bent' up showing the relevant game data. Essentially just unit designation data, since the 15mm minis bases are so small.

In order to get this 'bent' tag I decided to have 300 small 60-degree (thus two sides of a triangle) "L-shaped" 1 inch wide brackets made of the same sheet steel. The cost for the tags was very high compared to the flat small shapes, but what a difference they make!

I can now identify any unit in any way, what I do before the battle is print off, on magnetic paper, all the units (in the samples here) identification, battle numbers, movement figures, and for commanders - even a small actual picture of the historical commander!




The magnets are more than powerful enough to hold a single 25mm man sized mini, in the case of cavalry, I use two magnets, for artillery and commanders three. All of my minis have steel 'fender washers' under them. I have been doing this part for years, ever since the Star Wars Miniatures Battles System (1991) suggested doing this for 'stability' and to mark the 'reach' for contact purposes in man-to-man games. The metal and magnets are covered in simple grass paper, I am still using up an old grass paper mat that I first got to cover my table with. In the future I am planning to make some very textured newer stand covers for the men to march on. To date only sun fading has been a problem and no 'friction' marks can be seen on any of the grass paper covers.




I am now seeing more possibilities for the minis mounted this way, as all I need to do in order to switch game systems (for those with different basing systems) is to get more metal bases that match the different system's size. For skirmish games I am already set as all I need to do is 'not' use the bases and let the minis march separately.


I have also just used another larger fender washer and some grass paper mat cut to the right size for a command 'marker' flag that Bluebear Jeff's Tricorne Wars rules calls for.

Other possibilities are starting to come to light now, with Naval actions becoming visible on my horizon I am looking into systems that will integrate these magnets and metal bases so that the 'book-keeping' of many naval rules systems all takes place ON THE MINIATURE ship/base-stand and, if possible, there will be no paperwork at all for the active players. More on this later....

Remember all you need do is clik on a pic to see it larger!

Cheers

Saturday, December 08, 2007

Ambitious Plans for 2008:

These may end up being too ambitious, but then here goes:

Minimum: Casting, basing and painting 400 British for early Peninsular Action; and 48 Portuguese for a game to be played in August 2008 = Vimero. (I may have to add a few French to the 16 regiments needed, but I am reasonably certain that I have enough blue coated French to cover these needs). Some of the Britishers will be done for commercial sale at a couple of consignment places and online (in order to pay for the casting metal and supplies for the others).

Target: All of the above "Minimum" and : At a minimum casting by end of September: Austrians: 48 Hussars, 24 Jagers, 60 Grenadiers, 560 Line Infantry, 8 Grenzers, 48 Landwehr, 20 Volunteers, 20 Cheveauxlegers, 4 Uhulans, 24 Cuirassiers, 12 Dragoons, 3 Heavy Foot Guns, 10 Foot Guns, 5 Horse Guns, 57 Gunners. All of these Austrians are for use in 2009 at Aspern-Essling & Wagram games planned for the spring, summer and fall of 2009 (with a Talevera to cap it all off!). These are more of the bi-centennials of primary Napoleonic Battles. Though if I can find 2-6 internet players for the 5th Coalition game(s) then the battles faught may not be at exactly the same places as they were historically!
Any takers?
eMail me at: arcadian@umpire.com.

Outrageous: Casting, painting and basing all the Austrians needed for the coming 2009 games by December 31 2008! This, of course, would leave plenty of room for finishing the tabletop games plans and sorting out the strategic elemens for the 5th Coalition Campaign plans!

Feel free to attack these very ambitious plans as I know they are a real stretch for only 1 year as well as having a life and keeping gainfully employed or otherwise feeding my hungry army of a family.

Wednesday, December 05, 2007

Quebec 1759:
A game play sample.

So as promised earlier I have now played at least six games of Quebec, admittedly they are all vs. my son Alex (who is 8) and is really still learning the game of 'bluff'.

The game uses elements similar to all the 'block games' in production from Columbia games (though this one like Napoleon was released in the 1970's by Tom Dalgleish) like Napoleon, Sam Grant and Bobby Hill along with the WWII series of 'fronts' West, East, Med etc...

This game also includes a very 'diplomacy' element in written orders are issued for troop movements and revealed simultaneously.

I like that element as it makes for a game of bluff as well as the tactical battle, since you can choose to move only from one map position at a time...

Todays games were played out in about 35-45 minutes each. Alex got to womp me for the first time playing as he finally took control of the british forces and correctly guessed (on move 1 no less!). That game was over rather quickly as I could not seem to roll a '6' for a hit in my first 25-40 dice rolls.

The next game was a re-do for me in the French position, this time I was certain to not have the invader get in on the north shore of the St Laurence, then Alex discovered bluffing, and began to move his ships and men around to get me to move out from my defences.

It very nearly worked, only this time he guessed wrong and I was able to hold Quebec long enough to win.

Then we switched sides, this time I was again the British (we played 3 games before a few weeks ago) and I recalled the general power of these forces, managed to force the Beauport shore defences (unlike Wolfe whom was thrown off these trenches) and shoved all my troops in there. I hammered into St Charles, but since crossing the river is the same as naval landing (with lots of defencive 'pre-battle' firing) I chose to raid along the south shore and nacker the Militia troops wearing Alex's army out before finally attacking.

When the assault came the extra defensive die rolls were not so bad as Alex was down to only 3 effective units.

All in all the game is a great overview of the situation in Quebec and what the 'thinking' would have been like during those weeks of summer and fall in 1759.

It would most certainly make a good 'backdrop' control for a grand strategic game with the battles being faught out using tabletop minis. It could also be used in a 'giant' tabletop covering the north shore region and 'assuming' the south shore positions...maybe even forcing the 'british' player to have to look at the map layout from the other side of the room before deciding where to attempt landing(s).

Tuesday, December 04, 2007

Final run of brushworks for now:

At last I have cleared all the backlog of painting works.

The TITAN is finished as are a little 'mob' that I plan to use in the coming Peninsular Conflicts game at Dak-Kon in February 2008.



I was unable (too tired) to post this progress picture of the mob and gunners on monday night, they were just about to get the gloss coating. You can see the 'dauber' I use rather than the 'dip' and 'fling' process. I am unwilling to try the 'fling' part since I have the minis stuck to the painting sticks it makes 'dipping' rather hard also. So I have adopted a cotton ball stuck between two sticks, held in place with old elastics, to use as my polyshades applicator, then I wipe off excess. So far the system has only had one blunder with too much polyurethane left on one white coat (making it rather brown, like the poor man had fallen into the mud!).

Interestingly the progress report arrived in the post today and my eldest son Alex's name was on it. He was absolutely tickled and read through it avidly, then got a pen and was ready to make the t-shirt order along with getting his membership confirmed! He wants to attend both days this year...we shall see as he is still only 8 and needs that sleep time or can be a real bear the next day.

Check out Dak-Kon information board and my little page for them.

Sunday, December 02, 2007

Blazing brushes!

Between shoveling trips (one of them to break the snow wall thrown up by the plow at the end of the driveway) I have been busy with brushworks.

Almost complete are 6 'mob' characters and a Spanish artillery crew that will be used in the coming Peninsular Conflict game in February.


Final work was done on the Titan (astute readers will recall him from last year!), with only flocking to go for him, I hold on the flocking works until all minis are ready so that when I mix up the flocking materials I can do-up all at once.
Snow and more SNOW!

I managed to get some finishing work done on the 'gift' items (that I will post pics of later, after they are presented in person).

Along the way though we got 47 cm (over 18" for those imperial folks of snow. This is unusual for this area, and today we expect 5-8 cm more (another 2-3").

I had to dig out our car so that my bride could go to work...I chose to cancel my plans.

Later I needed to dig out room to cut firewood, not so bad as we get to have a warm place to 'watch' the snow fall from.


Finally another dig-out so that my wife could get home, she then went out to a performance of the Nutcracker with our middle son (4 years old).

Upon her return I took some photos of the general situation.


This morning, brings more snow and the threat of freezing rain...looks like my brushes might get to work on finishing more projects! (look for pics tonight).

Tuesday, November 27, 2007

BATTLE OF UBERGANG

Played out on November 26/27 at Bluebear's New Gaming room!

The Duchy of the North faced off the bureaucratic and uffich Burtzenians.

The battle was a Table Top Teaser, number 3 this time.

Jeff had the table all laid out very well with a pair of hills, a river and a series of roads.

From one wooded defile came the Duchy of the North, the other disgorged Burtzenians.

I commanded the, mostly, white coated Burtzenian forces. Their primary job was to take and hold the bridge over the river. Upon arrival a great opportunity for victory presented itself, for if the town could be taken from the Nordeners, then the main body would be able to crush their advancing forces.

The early battle was one of maneuver, I chose to hold off the Nordeners with some cavalry, sadly the better force was only able to arrive in small numbers. At least the recruits did well, when they charged a smaller force (after taking two 'cracks' at it) of dragoons, they managed to shatter them completely, the follow-up carried them into a force of infantry which had strayed too close (actually their aggresive commander had 'interpreted' his advance orders into an all out assault!) These infantry were very nearly cut to ribbons, but the recruits were unable to maintain their devastating charge, due mostly to 'desertions' in the pursuit (lame excuses about lame horses while busily looting the dead and wounded).

After this clash came a small lull, only punctuated by my skirmishers getting in a few licks at the enemy artillery and still arriving infantry.

The last stage was dominated by artillery, for while my lone medium battery had only 7 shots, and missed with the first 4, the last shot was a killer - taking out the entier cossack formation that was not in a charge mood, yet willing to get to point blank (thus cannister) range on the guns!


I was unable to get any re-enforcement to capitolize on these gains though and by the end of the battle, taking some time to re-form and re-organize their ranks the Norden Duchy troops tried one last advance, only to get pummelled back to their starting point by one very tough gang of veterans.

Result: a draw.

Ultimately a good first run for Jeff's new game space and I look forward to sharing with him some more.


For everyone else: here are a couple of shots of Jeff's troops now on display in his new cases.

Sunday, November 18, 2007

Latest additions finished.

While it took a bit longer than I wanted them to I have finished off the latest batch of Tricornes, the Militia (in top hats) and some gifts for my eldest son (he has been asking for the red coated brits from the Napoleonic era).


Along the way this time I have also finished the Kisslev Kossevars, which I plan to use as footborne Cossaks in the future.

Also done, but not on their base stands yet is another fantasy 12mm Green Elves army for HotT and a 25mm TITAN. All of these fantasy ones have been languishing on my to do shelf for some time now, watching batch after batch of Napoleonics and Tricornes passing them by.

For the moment I only have two gift items on the painting desk (and will not divulge them here lest someone they are to be gifted to is reading) and once they are done I will be totally re-organizing my office and painting spaces. Moving out some of the books that are not immediately needed and shuffling about some of the furniture so that I can be better organized for continued painting (and other) operations!

Tuesday, November 13, 2007


A sneak peek at the Burtzenian Forces.

Jeff appears to have something on his mind, regarding a little 'inaugural battle' of some sort and has asked me to snoop about and see if I could snaffle up some white coated Burtzenians.

So I have and in the process took a picture of them.

Since this has eaten up some of the time otherwise devoted to brushworks and other things I decided to make use of the picture again here.

Of note also is the two more 'battalions' of four companies each of more tricorned white coated Burtzenians with blue and purple facings along with a couple more mounted officers. Which could be made ready in time for any action after the 16th?

It would be a stretch to have them ready that fast but it could be done.

Sunday, November 11, 2007

More White Coated Tricornes

The Burtzenia troops continue to expand.

These two battalions should be done by the end of next week, then I can get on with clearing off all the old part painted fantasy stuff and then re-org the office and painting areas, with an eye to becoming more efficient!

Saturday, November 10, 2007

THE LATIVM CVP

A tournament review.

As promised soon after the CVP final game, I have now had the time to get the review put together.

Jeff Hudelson, the featured player in this review, is the first ever LATIVM CVP tournament entrant to bring his own 'early roman era' army and win every match through the round-robin, then defeat the returning past champion on his way UNDEFEATED to the Grand Championship.


In his first semi-final match, Jeff faced another Greek army, similar to his own, save that this one did not have the light cavalry rather had psiloi.
Jeff had the good fortune to not have to deploy from a heavily wooded area, which interfered with the movements of his opponent, and very nearly shut down his communications (very low 'pips' rolled at the start by Paul R = Jeff's opponent).


While bogged down in the woods the Greeks (seen in blue) were forced into tight columns or along the road, Jeff was able to get to the road exit first and block off easy escape from their cavalry.
Jeff also hemmed in the Auxilia troops at the edges of the woods by superior numbers of spears.

After a long period of maneuvers, where Jeff was able to counter anything Paul R did, the fight began in earnest, with all degenerating into a wild fight in the few clear spots along the main road. Early on Paul was able to push back Jeff, then once out into more open country, where one would have thought the cavalry would have fared better, disaster struck and time after time they were pushed back into the trees and once unable to form ranks got cut apart by the combined efforts of Jeff's spear and auxilia troops.


This then set the stage for the CVP FINAL match, between Jeff's Greeks and Paul S commanding a Camillan Roman armu (II/10. from version 2.0 of DBA).

Thier deployment was done with great care and thought, coming from both players, as neither wanted to 'give away' anything to the other.

Initial action saw Jeff launch an attempt to 'steal' the Roman camp.

This was countered by Paul S, but not before Jeff could use the greater speed of his army to take up a commanding position around the Roman lines.

The Romans managed to block the attempt at their camp, but in doing so (with their General) were forced to leave their other flank, left, well out of communication range.

Jeff was quick to capitolize on the weakness in communications to that far Roman flank and assembled a force to press it. However his own left flank force suffered a loss at the hands of the Roman General.

Now the Romans were starting to feel the pain for having streched their line so far, unable to communicate effectively, the Roman flank got turned, and a Psiloi was ridden down by fast Greek Light Horsemen.

Desperate fighting now began to happen, and the Romans pulled out a minor victory, staving off total defeat at one moment and giving a sense of 'turning the tide' at the same time.


It was only to be a momentary respite though, as command was unable to get both himself closer and re-order the now turned lines.

Chaos was the result, with the Greek army under Jeff able to re-order his lines faster than Paul S could.

Jeff Hudelson wins the 2007 LATIVM CVP

Monday, November 05, 2007

The lack of recent posts has been because I have started an interesting little game of DIPLOMACY.

Played via an internet engine:

http://www.floc.net/dpjudge/

Worth checking out.


I shall not say more as the game is 'blind' and some of my opponents may be reading this blog.

Once the game is done I'll have more to say.

Painting updates later...

Friday, November 02, 2007

Brushworks, more white coated tricornes. (just for Jeff)

The progress was stalled on these troops over the past few weeks, with other matters taking precedence.

Now the stalling has ended and I will have more regular brush time.

Anyway the progress tonight was on the general 'whiteness' coming up and in getting the gaiters first lower layer painted.

enjoy the pics!