In an amazing turn of weather, there was a Saturday planned game in October that we could do OUTSIDE! On Vancouver Island!
For those who are not understanding my surprise, normally October is the start of the rainy season in our rainforest climate, so this was a pleasant surprise.
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Table laid out, Stagonia on the left, Alpia on the right
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Alpian Horse
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Stagonian foote
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Alpian foote, Utinni Regiment in the center
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Alpian knights
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Alpian command
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Stagonian Command and Ordnnance
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first card of deck 1
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A gentle game, with the cards bringing about actions, that often cause traffic jams.
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Deck 2 opening
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The Alpian foote did a cha-cha over the little hill here
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Stagonian kannon managed to startle some Alpians
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Stagonian knights
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The second deck was mostly Stagonian moves
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deck three included many artillery action cards which Stagonia used to great effect
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not many move cards, they were mostly Stagonian
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some Alpian horse did move forward to be shot up
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Alpian cannon were silenced in the artillery barrage
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A mostly friendly match, the nice weather helped to keep everyone's spirits up.
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deck four was again short stack
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with Alpian troops taking the worst of the battle effects though finally giving some fire
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deck five featured some more cavalry clashes and the shift to the Stagonian right wing
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Stagonia knights arrive on the right flank
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Stagonian foote hold the line and the towne
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a tense standoff ensues
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great sunny afternoon - messing with clear pictures
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again Alpian foote step back off the hilltop
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now Alpian horse start to deliver punishing blows on Stagonian horse
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The battle was still not fully decided, for the Alpians could turn the flank of the horse ...
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down three regiments of foote, Alpia now needed to take more risks
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Stagonia now dominated the hill on the Alpian right flank
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the center had turned to Stagonia's favor
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only the woods were keeping Alpian foote from taking even more devastating fire
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at the towne the lines clash
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Alpia coming off the worse for wear in the center
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though Utinni regiment did manage to hold the edge of the hill on the right flank ...
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We were using the random effects cards in the deck and mostly the effects were benign, this turn was to see a change ...
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Stagonian lined had crossed more than half the battlefield in all sectors
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more Alpians were destroyed at the woods edge
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reduced to their crossbowmen forlorne hope, Alpia struggled on
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one Alpian brigadier had no more command
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in the center the continued depletion of Alpian regiments slowed their return fire ability
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incredibly (or maybe obviously for this is Vile Stagonia we're talking about) the Stagonian commander in chief LEFT THE FIELD in the command of one of the brigadiers!
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at least the Stagonian foote did not seem to notice
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they continued to hold the center and blast away at all comers
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until there were only Stagonians in the center and left (on the hill)
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now only the horse of Alpia could save face
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hammed in by Stagonian forces
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limited foote to support
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though the Stagonian knights were wounded ...
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deck ten, the situation looked grim for Alpia
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now though their CiC and Brigadiers attached to the last commands making them super-powered!
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Stagonia had numbers, yet as long as the Alpian knights got to charge first ... then they would have the attacker advantage ... all hinged on the turn of the next card
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only 2 of the 12 lost units so far were Stagonian
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the field was commanded by Stagonia
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deck 12 was to decide the game
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only Alpia's knights with the CiC and Brigadier remained
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All of the rest of the field was Stagonian
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Alpia's knights proved their valor and defeated all Stagonian knights ... then withdrew from the field
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FINAL RESULT: STAGONIAN VICTORY!