I combined the artillery symbol with a picture to help new players deal with the different troop types
The game pieces had been developed based on modern troop symbols, the basic colors of the nation-states and some cap-badges or flags that I had found online.
so Infantry got the classic "X" in a box
Cavalry became the diagonal divided rectangle
the shape of the pieces also mirrored the shape of the bases on the tabletop, so this irregular infantry unit has a larger 'footprint' on the table than the line infantry does
This time around I also put in more of the commanders as graphic depictions.
The Dutch units were also separately represented
allowing for some creativity in the depictions
With the French units there were many more variations of commanders
And of troop types, even with the Artillery, the Guard has separate billing
Again the base sizes helped to identify unit types, in this case an irregular infantry unit
Then the Prussians, again treated with the different badges and colors generally depicting the troop types
I had some fun with the flags I used in these logos, by using a 'flapping' application I found online I turned otherwise plain rectangles into the flying flag appearance seen on these game pieces
Stuck for something to make the light cavalry units stand out, I chose the colpack busby with plume.
The game featured a very forward deployment of the Anglo-Allied forces:
game 2 deployment |
This merely helped the French to hammer the Prussians, which was the plan - along with the classic strategy of central position,which the French won at Charleroi.
16h00 June 18 at Charleroi |
Then once the French had occupied Brussels the only hope was to force Bonaparte out ...
Brussels from French lines 10h00 |
Brussels from French lines 12h00 |
Brussels from French lines 14h00 |
Brussels from French lines 16h00 |
Brussels from French lines 19h00 |
Final Webmap at end of Campaign Game #2 |
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