At long last the many items I have been building for battles have come into use in a single day of action.
I set up the two players with their own map and set of troop markers and 'blanks' for enemy detection marking.
We started the situation as of 15 July 1861, then commenced with deployments.
I added a 'wrinkle' in that naval action could bring in a brigade along the coastline as far inland as the junction of the Occoquan and Bull Run, as well as anywhere on the Virginia coastline.
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16 July
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The Confederate player settled in with a conservative deployment, strictly to gain contact when the Union arrived ... not to engage. Messages were sent for urgent troops to Richmond and the army of the Shenandoah.
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17 July
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The Union command went with a fairly basic approach ... advancing with two divisions towards the junction and using the naval action to 'distract' and possibly pull in the rebs ...
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18 July
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By the 18th of July, the Confederates knew that help was coming and that they only needed a day more delay to have some troops arrive and a further two days to have the big Army of the Shenandoah come to aid the defense ...
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19 July
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More maneuvers were attempted by the Union, to fully gain the Confederate flank, but reports of railway departures from the south and rumors of other troops coming got the Union commander concerned enough to push for a battle situation.
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21 July
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By the end of the 21st of July the Union commander knew that he could not wait any longer, settling on an attack in the later morning of the 22nd.
Confederate reinforcements were set to arrive in the afternoon of the 22nd, it would be a close call as to the outcome ...
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22 July - day of Battle
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Bull Run moving north to south across the field
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on a southern hill the larger formation of infantry covered Ball's ford
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a northern ford, was overlooked by Cocke's Brigade
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Union troops all arrived in columns
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they were all on the field in 15 minutes
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by 11:30 am the Union troops were maneuvering
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An amazing lucky shot from the lone Confederate battery (scoring a 10!) on the column of Sherman, saw the Colonel mortally wounded. (again Sherman would die on the field)
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high noon and the commanding general arrives
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already the death toll on what would become 'the bloody hill' had begun
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'the bloody hill' filled with Union dead as a second Confederate charge was successful
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the sweep down the hill would destroy Rickett's battery
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2:15 pm would see the start of the Army of the Shenandoah arriving, including a brigade by rail!
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after arriving by rail and being ordered to attack Union Brigade under Franklin, Bartow's Brigade was utterly shattered in the hand to hand battle
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3 pm and the Bull Run was again in no-one's hands
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a critical moment for the new commander of Sherman's Brigade, again a failure
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by 3 pm Confederate command was comfortable that the Union could not win the day ...
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Schenk is about to be shanked ...
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Union artillery failed to score any hits (the 1 die roll)
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Jackson's Virginians 'stand a wall' at Ball's ford
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final turn as the battle was ended at 3:30 pm
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the south hill would collapse as Franklin's command would flee across Bull Run in panic under the weight of fire from the rebels
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Schenck would also flee across the Bull Run
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Sherman's third commander would need to move south and use the rail trestles to cross the river as the Confederates controlled the fords ...
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That was a great day of game in exploring the 'what if' of the battle of Bull Run 1861.
I have also been busy mustering more forces to get a Shiloh battle put together, though there is a rumor of a Gettysburg battle on the horizon ...
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new metal getting ready ...
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