With only four hours to run the whole game it was a non-stop run of actions and count-actions on the part of the three main commanders.
start map |
the French only have a 'hint' of where the allies are ... |
Grouchy did his job well and ended up surrounded at Waterloo |
Utterly crushed by both Anglo-Dutch and Prussian forces |
There were no survivors |
The victors then had the difficult job of re-organizing and re-deploying their armies to the flank in time to intercept Bonaparte |
Ultimately, Uxbridge was unable to delay the advance of Bonaparte |
Massive forces trapped Uxbridge at Ghent, then delivered a 35% loss to those forces in a forced river crossing |
Wellington and Blucher were unable to reach the French main body as flank guard forces were dispatched to delay their columns |
All the players were impressed with the system and the visual impact drew in many observers during the lunch break period |
4 comments:
Wow that's awesome, well done!
That all looks very good indeed - wish they'd taught me history like that - well done!
Now, that's what I'm talkin' about! I've been thinking about just that kind of wargame in recent times. Seeing it actually displayed realises an idea I've had for a ling time. Did this presentation use the Snappy Nappy game system or something a bit different?
Thank you gentlemen.
I used my own software to handle the specific positions of the troops, just like I do for the online Hundred Days Campaign I then used the GURPS Mass Combat system, which I did the workup for in the Campaign of Nations that I ran in 2012-2015 to handle the 'combats' in SCRUD for the combats which would permit the players to be more discerning regarding the combats.
Also, I think I could do this now without the computer support at all and have the paper maps show 'which troops' were marching 'where' and then have the "Eagles & Lions" blind markers put on the map to denote 'unknown' forces and allow for more deception via the use of 'blinds'.
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