Saturday, September 27, 2008

VIMEIRO : 2008


A tabletop game played out on 24 August 2008.

Bereft of players I was resolved to play out the game I had worked towards for a year casting and painting 100's of redcoat soldiers for.

The battlefield was set out on my game table thus:


Seen here from the east looking west.
In the center can be seen the town of Vimeiro with the Rio de Alcabrichella flowing past in the gap between the two large hills in the area.


Since I was going to play this game 'solo' I decided to use the original Anglo-Portugese setup as indicated on this map (which formed the basis for the terrain).


Then after seeing these dispositions as Junot must have, I concluded that an attack on any part of the right flank of the British lines would be supreme folly, I also decided that the river would form a minimal barrier and permit me to essentially ignore the left 1/3 of the field. By setting a screening force on the left wing, with orders to simply hold positions, deliver fire into Vimeiro town and engage any forces opposite them with range fire only.

The right wing and right flank were where the hammer blow would fall. Not unlike Junot I decided to use a flank force to 'roll up' the Anglo lines. Unlike Junot I decided to make this force the Dragoon Division. I would advance in columns with the smaller Division of Loison on the far left (delayed so as to allow the Dragoons time to get into deep flank positions) and essentially rush the center with the Grenadiers. Yes I was 'gaming' this situation and essentially left myself no reserve. I had the advantage of knowing that there were no forces that could threaten me in other sectors, that driving at the enemy now was the only way to win...


Both lines of forces now deployed, with the French Dragoons off table...awaiting their arrival on the flank.(right foreground)



More of the deployment, this time from the Anglo-Portugese lines.



Vimeiro Town was well defended with an entire Brigade assigned to the task of the town directly, and another Brigade set to the task of the heights immediately to the east.


The exact location of the Allied Cavalry reserve was not given, only a description of it being 'reverse slope' and 'within easy call of Wellsley'. So I set them essentially right behind the commander and out of immediate reach of the French Guns, which would have to deal with the first line of Infantry before cresting the ridge line.


Wellsley in position with the 20th Light Dragoons and mixed Portugese Light horse ranged behind him...


As this was a French attack, the first move coming from the French should be no surprise.

The order was for Kellerman and the Grenadiers to advance first, pinning down the Anglo line west of Ventosa along the Eastern Ridge.


Here the Grenadiers with Kellerman in the center of the Division smash into and then right through the British line.


Over on the far left of the British lines, beyond Ventosa farm the elite 2nd Regiment was taking a pounding from the French guns, then once the brigades started moving they were obliged to retire from thier forward positions, this they did in some confusion...


Elite British troops of the 2nd Regiment cannot take the heat directed at the far end of the British lines, a place they were expected to hold long enough for Portugese troops to arrive in support.


By then end of turn three, or roughly 90 minutes of battle the situation stood thus:
The French left had remained refused, with both sides trading a few casualties due to artillery barrage.
In the Center the Anglo line was broken, but the Grenadiers had lost momentum in the process, and were now faced with flank battle with the 60th Rifles along with the Portugese now caught in motion in front of them. A Portugese Cavalry charge, their only action of the day, managed to halt the lead Grenadiers by forcing them into square.
To the French right, Ventosa farm had been reached and now was the scene of fighting amongst the buildings. The entire area was surrounded by French troops, though the 2nd Regiment had rallied and was now backing up slowly with part of the 95th Rifles keeping the French off their flank.
In the Allied rear the Portugese were caught while re-deploying, now their cannon was desperately needed to fend off the advancing Grenadiers, and at least part of the Infantry was detached as flank guard to permit the rest of the column to move to the rapidly deteriorating situation on the Allied right.


Table scene after 90 minutes.
Score French=5 : Anglo-Portugese=1.



A close-up of the shattered British line and the lines of Grenadiers that broke into the Allied center.


Over at Ventosa Farm the Voltigeurs and Rifles traded fire, with the 95th coming out on the short end of the exchange.


95th Rifles are forced to take on superior numbers of French skirmishing infantry around Ventosa.



An overhead view of the Allied rear, showing the Portugese in columns now having to turn to flank and face the marauding columns of Grenadiers.


30 Minutes later, on turn 4, the storming of Ventosa was accomplished. Three regiments of French infantry was enough to oust the stubborn British who surrendered thier colours in the process.


Storming of Ventosa.


In the center a hurculean effort by the 60th Rifles, combined with good effect from the Portugese artillery sent a whole formation of the Grenadiers from the field.


60th Rifles and Portugese Artillery shatter a French Grenadier Square, the remnants of the Portugese horse can be seen in the right foreground and right.


All the while near Vimeiro itself a brutal exchange of artillery barrage was being conducted. Eventually the toll became too much for some British companies, who having lost 50% casualties, turned to the rear and fled.


Vimeiro still garrisoned, while the covering forces were being steadily worn away...


The British left was taking action, now moving were the columns under General Hill, though it would be at least two more turns before they could all be in position to take action against the French.


General Hill crossing the Maceira River.


The supreme test for the 60th Rifles.

Not wanting to waste any more time in the center, Kellerman ordered an immediate assault against the 60th Rifles.
The green jackets fire was effective, then with swords drawn they met with the grim task of close combat.
Though the fight was close (7-6), the French were still on the wrong side of the scale this time. The Grenadiers fell back from the now jubilant 60th with losses they could ill afford...


60th Rifles and French Grenadiers in close combat.


At the end of turn 5, or roughly 2 and one-half hours battle, the score was France 8 : Anglo-Portugese 2. The situation was not looking good for the Allies.

For Junot the problem was one of maintaining momentum...until the Cavalry arrived, which did not happen as was planned, on turn 5.


Situation at end of Turn 5.


Vimeiro was still in Anglo hands and the muskets were now being added to the artillery carnage.


Vimeiro as seen from the Allied right.


Crisis of morale: French Grenadiers.

The fragile morale of 3rd battalion troops must not be forgotten. Much of the French force in Portugal was made up of recent conscripts and 3rd battalion troops. Even the Grenadiers of these forces would not have seen much action, certainly not against the disciplined red-coats. The failed morale roll of the Grenadiers driven off by the 60th Rifles caused them to flee...this started a general panic in the French center and saw the entire Grenadier Division retire from the field. This took pressure off the Portugese and exposed the left flank of the French forces only now taking posession of Ventosa.

Still no sign of the French Dragoons.


Field of battle after turn 6, French=9 : Anglo-Portugese=5


The British line now re-formed and faced the largest remaining threat to Vimeiro.


60th Rifles re-formed the British line, now the last unit on the left.


Their companions, in the 95th Rifles continued to face 5 times their own number, though now they were falling back to Vimeiro...


95th Rifles backing away from French lines.


Left with little other choice, Junot now orders a progressive advance to musket range on his left. Pressure must now be brought to bear on Vimeiro itself and the active British forces must be pinned so as to be unable to turn to flank and face the coming Dragoons...which had not yet arrived.


View of French advance in line towards British forces protecting Vimeiro.


Given a free hand, General de Brigade Thomiere chose to storm into the weakend British lines along the eastern ridge next to Vimeiro.


GB Thomiere's assault on the eastern ridge.


Facing Thomiere was the 6th Brigade under Brigadier Fane. His troops were only cobbled together into position, and were caught without prepared defences.


Fane's Brigade faces off Thomiere's.


The result from the clash of arms was a 'split-decision'. The French lost one battalion as did the British, however the vital Royal Artillery battery was captured in the process.


Thomiere sees victory on his left and fleeing troops before him, there are still reserves for him to advance with...


Direcly before Wellsley is a sea of blue coated French Infantry, he watches as some of the 95th recover next to his command position, while Fane's Brigade is broken down to only the 60th remaining to his left.


Wellsley watches a sea of blue wash over the eastern ridge.


The battle was progressing well for Junot, only one final stroke remained: the cavalry. Where were the Dragoons?


General Junot and staff seek signs of the much anticipated arrival of the Dragoon Brigade...


Desperate times call for desperate measures!

Wellsley was facing the envelopment of the 6th Brigade and the 2nd was not ready to fight yet.
Further losses would also see him having to contemplate a retreat.

Wellsley turned to LtCol Taylor of the 20th Light Dragoons and pointed them at the triumphant battalion of French that had advanced past the Royal Artillery battery.

With a flash of blue and orange these gallant horsemen rode off to save the day!

They caught the 2nd battalion of the 86th Linge by surprise as they both failed to make square and to deliver any effective fire!


20th Light Dragoons under LtCol Taylor charge into the 2nd battalion of the 86th Line Regiment of France.


Lt. Colonel Taylor's blood was up, and the charge of the 20th Light Dragoons proceeded to smash through the 86th and straight into the 1st battalion. While they had been bloodied in earlier battle they were able to keep their cool and form a square before the Dragoons arrived. The 20th was not up to the task of smashing a steady, though hasty, square and they were routed.


20th Light Dragoons take their last action of the day, having destroyed the 2nd battalion they set their sights on the 1st of the 86eme Ligne.


At the end of turn 8 the situation was grim for the Allied armies.

Only the 60th Rifles remained in the center.
There were Portugese forming lines behind the eastern ridge, which the French now commanded, and they were all taking fire from French cannon and muskets.
The 2nd Brigade was now formed into lines and ready to take action, but to do so they would have to cross open ground in front of two French Batteries.
The defenders of Vimeiro had broken and run, there were now at least 800 French troops swarming into the town, with a further three battalions threatening to cut off the crossings of the river.
Only one glimmer of positive news could be found, there were no French Dragoons to be seen on the field. They had failed to arrive.

This failure to arrive made them count as 'casualties'.

The score was then a tie.

The result = DRAW.


Field of battle at the end...


What might have been...
The charge of the 20th Light Dragoons turned out to be the wisest choice in a desperate moment. For the destruction of the 2nd battalion of the 86th was the reason for the 'tie' score when the missing dragoons were taken into account.

Had the dragoons turned up on turn 5, 6, 7, or even 8 (!) then the result would have been a substantial French victory.

Perhaps it is these sort of considerations that drove Burrard & Darlymple to agree to the Convention of Sintra?

I certainly think that the French Army of Portugal had more firepower it could deliver, even after the unsuccessful battle that it had historically.

For my re-fight in the end it was the tenacity of Thomiere's brigade that saved the day for the French and at least kept it a draw.

The missing Dragoon commander, one GD Margaron would be facing more than just a little inquiry for his total absence from the field of battle.


French General de Brigade Thomiere and his valiant 86eme Ligne.


A quick review of General de Brigade Thomiere, shows that in 1810 he commanded the Irish Legion...this same Irish Legion saw greater formation in 1809, perhaps it is time I did some more French troops in green?

For service as both the Army of Italy and Irish Legion?

Monday, September 22, 2008


Clash of Empires

Key players are now something of a focus, since I should have to get on with drafting them.

For the French the most important will be Napoleon, however, interestingly enough, I will not need to have this player decided on first.

Others in the French camp are Marshals Berthier, Davout, Massena, Bernadotte, Bessieres, and Lannes. Also are Generals Oudinot and Marmont. Key alternate theatre players are needed to fill the roles of Viceroy Eugene in Italy (to start) and Prince Poniatowski (in the Grand Duchy of Warsaw). That makes about 11 players potential here, with just the Corps commanders (not including the Guard = which I had thought to put in the Bonaparte player's hands).

For Austria the players will need to fill a variety of diverse roles: From the Emperor Francis I (yes his role may be filled by a referee, but an active player could also be fun = especially if they are totally separated from the tabletop actions). Archdukes Charles, John and Ferdinand round out the imperial family. From the military side there are roles for FML Nordmann, Kolowrat, Rosenberg, Louis, Keinmayer, and Hiller; GdK Bellegarde and Lichtenstein (a very important role as this commander was very much in the confidence of Archduke Charles the Generalissmus); also FZM Kolowrat. Further consideration is being given to players taking on roles like the parts of the Aulic Council, chief of staff Mayer and more political positions like Metternich.

The inclusion of personalities like Metternich also lead to considering things like the Fouche, Murat and Talleyrand plot along with the ongoing Talleyrand informant role that was going on between Talleyrand and Metternich.

Other possibilities that may be taken on by players, or left in the hands of referees are roles fr Tsar Alexander (goaded on by the Doawager Empress), King Fredrich III of Prussia (or some members of the Prussian court who are both hawks and doves) and the ever-present British hands, offering cash or a landing in the low countries to 'mix the pot'. Whom might be chosen as the 'action' part for these forces are yet to be decided.

The action areas are also going to be left more to the players design, indeed I am toying with the idea of simply naming the Austrian rump left over in 1806 and permitting the players of the Austrian forces to re-organize, recruit and train as they please for three (relative) years during the pre-game setup so that they get the sense for all the troops under their command and the supply and services that such an army needs; for this was something that the Austrian commands at least were good at.

More to do obviously but I wanted to toss all this out into the mix as fodder for the coming disucssions.

Sunday, September 21, 2008

Mirlton Mania:

A good painter over at The Grand Duchy of Stollen, 1768 asked about the coloured cloth on the mirlton.

This wraparound colored cloth is often depicted on minis as being somewhat 'unraveled' and flying about, which is likely to be the case once battlefield action has started. However the 'normal' condition of the cloth would be more as depicted in the image to the right. The cloth was normally kept up and clean in appearance, the 'wild flying' moment reserved for once the wind had done its job and released it into motion.

The cloth was not always coloured, however my researches has shown that the cloth is normally the same color as either the 'cuffs' or the 'coveralls'. Thus with many of the Prussian units, the cloth would be of such a dark colour as to be indistinguishable from the hat it was connected to.

Clash of Empires
War of the 5th Coalition



At least I have a catchy name for my Coalition Wars project.

For now more development is called for.

My initial view was to try and arrange a series of games connected to the 5th Coalition, perhaps with Empires in Arms or some other boardgame being used to 'set-up' the tabletop situations. This has changed.

I reviewed Bruce Quarries suggestions to use the ONC series of maps and permit the players to fully organize their own columns. With bases, cantonments, supply lines and the like spread all over the map. I like this approach as it permits more players to take part, and expanding the game is easier.

For now I am still seeking the primary players, for Austria and France.
Still seeking some referees for the 'big picture' stuff, that will be moderated using the ONC maps, possibly scanned and then plugged into some map control or manipulation software. I am still partial to incorporating cyberboard somehow as it will permit the administration of so much of the game to be done easier and to track what is where and when in a simple way. Simplifying any parts of this game plan will be critical.

Coming up will be a search for more players and the tabletop(s) to run the game(s) on.

One thing that another technical savvy gamer pointed out recently was to try and have webcams or other 'live' inputs for the players not at the table...possibly putting the cameras down low (for a more accurate perspective), then having them 'pan' about a bit so that the web player can 'scan' the field before amending his orders...

All of these items and more are on the table at this point, more to do...including casting enough Austrians for me to paint over the wet monsoon months.

Friday, September 19, 2008

5th Coalition Wars

More thinking about the 1809 Campaign Idea.

I have reviewed Bruce Quarrie's "Napoleon's Campaigns in Miniature" again, and have resolved to work out the 'big picture' using many of the concepts he covers.

The main point being to use the Operational Navigational Chart - ONC series. It is 1:1,000,000 scale, meaning that a single milimeter on the map equals 1 km on the earth. This also makes controlling the far flung situations easier...though I am still considering working on a Cyberboard Game box to handle much of these functions simpler also.

Part of the desire to put it into some electronic form is the need to have many GM's should all the people I am contacting want to take some part...

Still musing and still taking in the emails about others thoughts regarding such a cross-continental plan.

I am also planning to use some Global Navigational Charts - GNC series to help 'manage' the really big picture!

Wednesday, September 17, 2008

Second Year Turns.

I missed the actual day as I was totally consumed with working activities.

However this little piece of cyberspace did its second anniversary on 13 September.

Much more to do on the horizon, still needing to get in the review of Vimeiro, then do that review of how I did my 'blowing snow' from last year's Eylau.

Overall I am pleased with the many new connections made via this medium.

Cheers to you all!