The busy April wound up with another games even, InCon in Courtenay.
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Friday Night has an opening ceremony with 'advertisements' about the games coming over the weekend, here the Star Wars game is promoted. |
I had been asked to run more historical minis demonstrations, and went out to do a big support for my son's Star Wars game:
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the Interdictor project as it appeared at the end of March |
I could not share anything about this project as we wanted the appearance of the Interdictor Goliath to come as a shock to the players in the game.
IT WORKED out so well!
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Snoopy and the Red Baron face off again in a light-hearted Friday night game |
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The Batman of Victoria had an Adam West version and a sense of humor to go with it! |
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More fun pics around the Tardis?!? |
I ran a Victory Without Quarter game in the morning on Saturday, this time Alpia won the engagement:
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Jeff's Alpian Wars were popular enough to be requested on Sunday! |
Then it was time for that Star Wars game to roll.
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setup as the 'breaching pod' moves in ... |
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impact on one of the gravity well generators |
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damage effects included lighting as well, the blue bridge lights turned out well |
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Nebulon-B in some trouble ... |
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the Interdictor was forced to retreat into hyperspace by the demolition team |
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Games crew! |
It was fun to be all in a game with all three of my boys when they had other options to play.
Then Saturday evening came the Warr Without an Enemie game that I ran:
We setup a map based loosely on the 1643 battlefield of Marston Moor and rolled up a pair of armies, done to showcase the speed and flexibility of the game system.
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Roundheads |
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Cavaliers |
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to the left the Parliament had to move into the center of the field and push the Royalists, on the top right, off the road |
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lines of Parliament got formed to hammer at the town |
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though orders were given to march to firing range, the terrain did a lot of disruption (due to poor die rolls) of the Parliament in moving forward |
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at a critical moment the Royalists roared out to battle and hit the Parliament lines hard sending many scattering away |
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the Parliament lines on the left were solid until the Parliament horse were broken in front of them and then the artillery began to hit them hard... |
A Royalist victory, though not without great losses among the Cavaliers that rode out to the van and into the enclosed fields ...
Sunday saw opportunity to get some photos and run another game of Alpian Wars:
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a quick re-set of the table and Victory Without Quarter was back in action |
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Alpia had the hard task of coming into the land via the forest defilade |
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while Stagonia chose to set up with horse in the center and foote on the wings |
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battle was at a measured pace |
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leaving time for some photos |
Then a gap came to quickly setup the Interdictor in damaged mode for a full set of photos:
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many of the models are seen here |
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the damaged sections are featured |
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one dome was not 'damaged' as it would need more foam domes than we could afford |
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the one damaged was plenty for the game |
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the ship's decks were set with metal base stands painted in with camouflage of the rest of the deck so that smoke or flames could be attached via magnets |
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the damaged dome was loaded with magnets and had lights inside to enhance the 'hollow' effect |
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all in all the project turned out well and the ship will see future action(s) at Games and Grounds in Courtenay |
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Many thanks to Kelsey for helping to realize the "Project Interdictor", I hope she gets to game with it more at Games and Grounds. |
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Alpian Wars resumed |
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a busy action all over the table with neither side really gaining advantage |
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till the Vile Stagonian Knights got in a hard thrust against Alpian horse |
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while the foot of both sides wore each other out |
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Good end to the InCon events with a full game played to resolution with no hurry up to finish. |
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