|a proposed cover for my own variant of the DBA rules|
At the time I did not have a large game space, nor budget to commit to growing my collection at all.
I had also invested a bit of energy (about 7 years at that point) into 15mm game boards that were portable and designed to be flexible in putting on De Bellis Antiquitatis games in 15mm. I had at least six full armies of the Rise of Rome era. Indeed those troops still exist and have been added to since then.
I also had a copy of Avalon Hill's Napoleon, a board-game about the 100 days Campaign, designed by Dalgleish and would be the basis for the many amazing 'block games' designs of Columbia Games.
I used the map and some new 'pieces' that I designed to lay out the campaign situation, then had three players who were all relatively far apart from each other (indeed two of them were at least 2 time zones away) and could not otherwise game with each other. We used email to send orders and the pictures of the battlefield.
|a composite map of the region of Belgium and France of the Waterloo Campaign|
I shall start here with a bit of an overview of the troops and some of the tools I used in the games, then delve into a fast summary of the game 'play'.
The troops on Parade:
|Prussian Command and line foot|
|Prussian Horse and irregulars|
|British Command and line|
|British Horse, artillery and Highland|
|The Dutch contingent|
|French Command & Artillery|
|French Infantry of the Line|
|French Reserve Infantry|
These troops would then form the 'battlefield' when the commands met in combat.
What play-by-post or play-by-email games have you taken part in?
Let me know your thoughts of these parts and your experiences in long-distance games by way of comment.
Next up, the map layout of the first game from 2002.