Wednesday, April 19, 2017

Simply Magnificent!

Not Just Old School Wargaming has the most magnificent After Action Report from the 1:3 (yes you read that right 1 to 3) scale game that was run for the 200th anniversary of Waterloo.

The full AAR has even more photos and links to the rules system that the lads used to run the game.

Here are a few eye candy samples:


Thursday, March 30, 2017

Going to a show or convention with purpose

not just random happenstance
So a few weeks ago I asked, "What is the purpose for attending the games show, demonstration games?"  From the hobbyist standpoint.

Now I shall reveal some of my own thoughts and observations on the matter.

Going to a show with no plan to at least play in one particular game is asking the event to find you something in serendipity.  While this can be fun and I certainly have done this in the past, I could not recommend this now, for I have to ration the time and resources (especially funds) that I put towards these events.

That means that I shall go with a particular purpose in mind.

The principle reason for going to a show for me is to get into or host a game that I cannot be part of in any way at home.  If I could run the same game at my kitchen table or friend's basement I just do not see the reason to waste the time and effort of moving out all the minis and terrain and other bits and bobs when I could just as easily pick up the phone and have the game on in 20 minutes or less at home.

This means that the game(s) typically are larger in number of players or deeper into a subject battle or campaign era than I could normally do at home.  This most often involves more players than I can comfortably host at the home or friend's table(s).

For a while this meant that I really was not much motivated at all to go to shows since Jeff had an awesome setup where four to six players could easily take part, indeed we often did from 2008-12.

For my own part, in the past, I can recall really great games hosted by Kelly Jones at Salute and at Dak-Kon - a massive 1813 Hanau battle with 7 players on a 16'x9' table and so many Pirate and ole west town battles that the gun-smoke could hardly clear before the next 8 players were at the table ready to go again.

Hundred Days Map that players will have
Now I plan to run a Hundred Days Campaign over a Friday night and all day Saturday at this year's Salute, I have the minis prepared and a strategic map in 4'x6' full color ready to take on two tables in this year's event.  My aim is to both have the 3+ players AND go deep into the subject matter with a strategic part and a tactical element to test mind and body of the players.

I plan to have skirmish battles on Friday, when the kibitzing and talking tend to have higher priority then roll into larger tabletop actions on Saturday when the players tend to want more serious action.

May your next game have a full slate of players!  Game on!


Friday, March 10, 2017

Warr Without An Enemie - pickup game

There came the occasion to present the English Civil War to a new player via the Warr Without An Enemie rules set.



So I pulled out the rule-book about 30 minutes before he would arrive and rolled up the two forces, we then diced using the tabletop generation system from SHAKO for the European continent.

This set up a few woods, hills and a towne to conflict for and about.

As this was a pickup game and a first for my opponent, I let him choose the side he wanted and took on the other, as it turns out I ended up commanding Royalists.




battlefield layout, Royalists to the left and Parliament to the right

Parliamentary lines

Royalists at the ready (yes I know most of my troops are actually Parliamentary save for the Welsh at the moment)

So we had at it.

I learned that dragoons well situated in a collection of buildings are very nearly impregnable as only another troop of dragoons are the only ones that could really break them up.

In the early going the Parliament sought to run a column of pike and shotte into the town, which were promptly cut to ribbons.

Lines in turn 2

sakers were loud on both sides

though mostly they were much ado about nothing
A couple of turns later the Parliament had decided to press with horse.

by turn 4 there was a horse tangle-brawl brewing


while in the town the dragoons were hard at it

the Royalist foote were holding, waiting for the right moment to move forward

the horse were bouncing each other back and forth ...

My opponent needed to depart on a work call so the game had to be called.
There was much interest in the subject matter and the models and we may have found the right sort of scale of action for my opponent's interest.  He has stated he wants to do another game, soon.

Thursday, March 09, 2017

Alpian Wars returns to Library

The game was actually played in February, however work and family needs have kept me from posting much about this game.

Knights Charge in deck 5
The Victory Without Quarter rules set was again used, and why not since the deck is well prepared to run the fun with this whimsy game.

The colorful miniatures painted by the late Jeff Hudelson were out on full display and straining action.

Once again it was Vile Stagonia vs. Noble Alpia.

Sadly Alpia did not send out their best commanders, they had an average CiC, with a buffoon and elite wing commanders.  While only average commanders were on the field for Stagonia.

Deck two and the troops just get into motion.

By deck 3 there were more close contacts.

Vile Stagonian Knights were truly vile in victory over many foote formations.

By deck 7 there were fewer troops on both sides, though Stagonia held the advantage.

In deck 10 there was a moment of hope for Alpia, then it was dashed when the buffoon commander decided to retire from the battle.

Vile Stagonian foote then delivered the crushing blow to the disordered remnants of the Alpian army.

Vile Stagonian horsemen did hit hard, yet their casualties were too high and they ended up withdrawing from the field.

Vile Stagonian foote won this day with a crash from their firelocks.


Again Vile Stagonia was triumphant!

Monday, February 20, 2017

Convention / Show Purpose and/or efforts?

Questions for you dear reader.

What purpose to you see in the 'playable' games at the games conventions or shows?

Why do you attend these conventions or shows?

Why do you put on the game demonstration (not the static or non-participatory games) at these conventions or shows?

Clearly for those who operate a store or game shop there is a method to the putting on of a game demonstration = to expose more folks to your product line(s).

I am asking for the hobby enthusiast.

Why?

I plan to give my own views in a week or so as I mull over my own proposed demonstration game(s).

Give your answers, as detailed as you like in the comments section, thank you.

Thursday, January 26, 2017

Skirmish Series - Anglo-Dutch vs French: Campaign of Hundred Days

As part of the ongoing Campaign of Hundred Days there was a skirmish series called for, to both position the 'front line' at midnight on 15th June 1815 (fictional) and gather important data about enemy troop movements and formations.

This time it was the Brigades of Merlen and Grant that were facing off against de Hubert.


Game 1: Anglo-Dutch WIN
Game 2: Anglo-Dutch WIN
Game 3: French WIN
Game 4: Anglo-Dutch WIN

Leading  3-1 the Anglo-Dutch appeared to be on their way to an epic victory...

Game 5 crushing moment
 The French moved en-mass to quickly eliminate the Anglo 15th Hussars in Game 5, it was all over by turn 2 (very rare).

Game 5: French WIN

Undaunted and still only needing one more victory the Anglo-Dutch kept at their harrowing of the French in Game 6.  This time the battles lasted longer ...

Stand out moment in Game 6 as the 5th Belgian Light Dragoons shatter a formation of the 1st Chasseurs
 The effort was great and lasted till turn 4 (more normal) and yet still the French managed to keep the field!

Game 6: French WIN

 A titanic struggle was now in the offering as the Anglo-Dutch skirmish cavalry was being pushed back further and further towards their own hastily forming lines.  A final skirmish was fought out in the twilight of the 15th of June.

Once again it was the 5th Belgian Light Dragoons that were overcoming the better drilled veteran French 1st Chasseurs
 The battle devolved down to the detachment commanders facing off against each other and it took till turn eight (8) to finally end the match, the better skilled French Veteran finally prevailed over the brave and determined Belgians.

Game 7: French WIN

Final score French 4  :: Anglo-Dutch 3 

Now the French will learn more of what is going on in the Anglo-Dutch lines of battle as night descends on the Belgian countryside. 

Thursday, December 29, 2016

REBELLION - Board Game

I had the occasion to want to see, handle and possibly use the pieces; particularly the space ships, from the new REBELLION board game.  In seeking access to the pieces I found that it was cheaper to order the full game than to just get a sample of the pieces.

Once the game arrived I was pleasantly surprised by the quality of the total product.

I then resolved to play out a few games and see what potential the system had.

This Thursday we had a bring and play day at our library games space, so I announced to one and all that the game would be out and they could have access for a busy four player game.

the board fully laid out takes up the better part of a 3x6 table

control cards and simple logos make the game fast to learn and play

card driven mechanics allow for a cinematic experience while the map forces some physical reality onto the game players

the models include 'under construction' death star and all the big Rebel and Imperial ships

this game featured a destruction of the Rebel base and an Empire victory!

game mechanics include such things as taking Rebels prisoner
A fun game to play and because of the card mechanics and flexibility of the system no two games will ever really play out the same way.

Rise of Rome - DBA demo games

This past Wednesday was an opportunity to share my 15mm ancients collection with full terrain and put on a six army show.

Legion Italica
I had resolved that were my 15mm minis not put into action this year that my need for them had gone and it was time to move them onto a new, more active owner.

Thus it became imperative after I discovered that there was at least one other game player that was interested in the period and wanted to learn the DBA game system.

So for our first of three 'holiday bring and play' game days I was able to put on a show of this Rise of Rome game system.

campaign map, as seen at start of Spring year 1
six full armies ready for action

I managed to have six active players that threw themselves into the concept of the era and slammed into battle at ROME twice in the Spring move!

The main battle featured a potential five players with armies or contingents, only four managed to get onto the field of battle yet the tension was measurable.


There was at least enough interest to keep the15mm set intact and to potentially see it in action again.