Tuesday, November 24, 2015

SHAKO 2 Battle at the Library - flavor of Austerlitz

Russian Command with Pavlov Grenadiers to the flank
On November 14, 2015, I had occasion to put my Napoleonic collection on the tabletop.

I chose an Austerlitz 'feel' game, with a plateau defended by Russians and Austrians being attacked by 3:1 French & Allied forces (Italians & Poles).

Bonaparte is on the table!  With the Guard to his flank.
To make things exciting I put on two of the battalions of French Guardsmen in greatcoats that I have.

The French team, plotting...
For these three players the youngest was the expert, and was given command over much of the horse and a flank division of infantry.


deployment from behind the French line

behind the Russian line

closeup of the French line markers I use during table set-up

Russian command HQ

closer view of the French center

Austrians on the hill crest to the left of the Austro-Russian line
Turn one and two were filled with artillery shots from the Russians and French marching to their assault locations.

First two turns filled with artillery shot and shell
not fast movement from the French center or left, plenty on the right

Army of Italy troops

French Center

The Guard

French left, out of range and standing for the first few turns
The Russians and Austrians sent out some probes by Jagers.  Otherwise they stayed on the ridge-line.

French casualties mount as they approach the ridge

horse and foot combine in an assault on the Austrians

heavy Horse for the French slowly move forward to exploit any openings in the line

by turn 5 the French left went into motion

great columns move, screened by Voltigeurs

while Austrian Jagers sniped at French horse

scoring some hits while artillery continued a hammering

the French center was at last ready to strike up the hill
The French took many turns to finally realize that their arrow end points (commands given in SHAKO) were not far enough forward and new orders were sent off to correct the situation.

the entire battle line was engaged by turn 7

the hill storming had begun

some battalions were shattered before reaching the hill

Russian artillery had been shelled to great effect (horse gun in foreground)

French Guard had been shot at many times, not scoring any hits
the center French division halted with disorder and many casualties ... too many to keep going for long

Russian line was holding, though at great cost to horse, foot and gun

the whole of the French left was in squares with no artillery to break up the cavalry attacks

the Austrian flank had been penetrated, then the French thrown out, both with losses

the piles of French horse were thick on the hillslope

while at farther distance the many artillery dead could be seen

the center assault reached to the top of the hill, only to fail and fall back in confusion

the Russian guns poured out fire and death

unable to advance against superior cavalry, the French left simply stopped

the edge of the Stare Vinorady was a horror show of French horse & foot and Russian guns
The clock ran out, though as usual this could be better attributed to the players taking too long in deployment and planning, and we had to clean up at turn 8.

The center was not fully decided, though the French Division there was in 'desperation morale' and had a -1 to all rolls for at least turn 9.  Plus they had no battalions undamaged or not in a state of disorder.  I could not see the French winning this battle...

Next game planned at the library on December 12, 2015.  Looks like SHAKO 2 again, though a smaller game with more opportunity to finish properly.

the Russian battery did not get recaptured ... yet
This custom Eugene de Beauharnais, has become a favorite for Light Cavalry Command and will see many more trips to the battlefield

Monday, November 16, 2015

Pulp Action

We interrupt this blog for another bulletin from the Pulp Action line:

Attention all Pulp fans and ships at sea.

The Cowboys and Yellow Peril managed to destroy each other, leaving GREEDS and Greens to pick up the loot.

Yellow Peril and the Cowboys square off

while GREEDS and Greens pair off also

The bullets were flying wildly in the smoky haze of a Mexican Archaeology dig?

our host had many laughs at the antics and situations on the table
we even had a BINGO card!
There was a moment when the strangeness reached a peak, as weird zones of wild purple energy appeared as if from nowhere!

in the end it came down to all the other league leaders shooting at Curly Bill to stop the Cowboys from gaining a full victory
With Curly Bill shot down and no time left (it was turn 5) the other Leagues were content with simply gaining a one or two point event.

Though now with all four games in hand the Greens are in the lead ...

We now return you to your regularly scheduled blog.

Sunday, November 08, 2015

Library game day next Saturday

Library Games Day poster
The local library has been open to the idea of hosting a game space, with D&D as the first primary activity.

My eldest son has been DM'ing with his brothers as players along with two others who have come to the game(s).

Now there are 8 players in the group and this next Saturday is slotted to be a mixed games day with my own SHAKOII tabletop miniatures as a focus game.

I was informed yesterday that the local radio station came out to connect about the games and may be around to talk on the Saturday 14th of November.

Everyone is looking for low-cost recreation.

Thursday, October 29, 2015

Campaign Mappe for "The Kings War"

The Kings War image from Cyberboard set

A set of comments has prompted me to share the map image from "The Kings War" gamebox for Cyberboard.

Cyberboard is a board game system for use over cyberspace.

Friday, October 16, 2015

For God, King and Country - a cyberboard campaign system

I have been experimenting again with Cyberboard, an electronic board-game system, this time with an aim to create the "For God, King and Country" campaign system.  This way the tabletop games will have a meaning beyond the battle of the moment and we will have an ongoing record-keeping system to manage the forces and to generate future combats.

a fairly simple map
I wanted the map simple, so as to allow for the fast transition to action on the tabletop.

Since the For God, King and Country system has its own map generation and overall control mechanisms this makes leaving the map simple much easier.

Now to play a few more battles and see what stage the other players want to take with the forces....