Thursday, January 26, 2017

Skirmish Series - Anglo-Dutch vs French: Campaign of Hundred Days

As part of the ongoing Campaign of Hundred Days there was a skirmish series called for, to both position the 'front line' at midnight on 15th June 1815 (fictional) and gather important data about enemy troop movements and formations.

This time it was the Brigades of Merlen and Grant that were facing off against de Hubert.


Game 1: Anglo-Dutch WIN
Game 2: Anglo-Dutch WIN
Game 3: French WIN
Game 4: Anglo-Dutch WIN

Leading  3-1 the Anglo-Dutch appeared to be on their way to an epic victory...

Game 5 crushing moment
 The French moved en-mass to quickly eliminate the Anglo 15th Hussars in Game 5, it was all over by turn 2 (very rare).

Game 5: French WIN

Undaunted and still only needing one more victory the Anglo-Dutch kept at their harrowing of the French in Game 6.  This time the battles lasted longer ...

Stand out moment in Game 6 as the 5th Belgian Light Dragoons shatter a formation of the 1st Chasseurs
 The effort was great and lasted till turn 4 (more normal) and yet still the French managed to keep the field!

Game 6: French WIN

 A titanic struggle was now in the offering as the Anglo-Dutch skirmish cavalry was being pushed back further and further towards their own hastily forming lines.  A final skirmish was fought out in the twilight of the 15th of June.

Once again it was the 5th Belgian Light Dragoons that were overcoming the better drilled veteran French 1st Chasseurs
 The battle devolved down to the detachment commanders facing off against each other and it took till turn eight (8) to finally end the match, the better skilled French Veteran finally prevailed over the brave and determined Belgians.

Game 7: French WIN

Final score French 4  :: Anglo-Dutch 3 

Now the French will learn more of what is going on in the Anglo-Dutch lines of battle as night descends on the Belgian countryside. 

3 comments:

daveb said...

Sounds like a tight fought series. What rules did you use for gaming it out? How long did it take?

MurdocK said...

I have others playing out the first four games, and I do not know what system they used.

For my last three games, I used a 'skirmish game' rules based on the GURPS role-playing system in its basic form.

Fast-play and point and shoot are the main features, with an emphasis on 'simple' and all data on the table. No record sheets or special details.

MurdocK said...

These skirmish rules will be put to the test at the coming Salute convention in Burnaby, British Columbia March 31.