The vague plan was to have some sort of battle including some part of the collection of Jeff Bluebear about once a year. The COVID issue messed with that, along with some moving houses along the way.
It has been a few years since the Seven Years War era "imagi-nation" of Bluebear's Saxe-Bearstein took to the fields of Mars.
Cod and I managed to get them into action in a meeting-engagement, that was super interesting, in that maneuver was also part of the action - something that gets missed often in the 'big battle' line-em-up and shoot.
| a key moment in the battle for a hilltop |
We had the venue of AJ's Games for this event and it worked out well.
| the game space formed our backdrop as patrons came and went exploring the game shelves next to our setup |
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| we were using the same scenario as the ECW game from the last tabletop action at my home (see previous post) |
| time-lapse camera was set-up after we had built up the tabletop terrain |
| I brought along a couple of guest observers from the Alpian Wars set by Jeff partly for discussion about the BloodAxe miniatures we were using |
The time-lapse covers the marching action well.
Essentially Stagonian forces managed to snag a hilltop, seen center right, and from there poured fire into the advancing Saxe-Bearstein columns.
With 2/3 brigades broken the Saxe-Bearstein army withdrew.
| as usual dice rolls were critical in Black Powder rules you need a mix of low and high rolls ... |
| sadly for Cod, running the Saxe-Bearstein forces he rolled opposite many times |
This opposite rolling made for a very stop-start affair for the Saxe-Bearstein force getting into the battlefield, or worse caused one infantry force to be left alone facing three times their numbers with artillery against them.
| seen in the bottom right corner of the time-lapse, this was the only ground that Saxe-Bearstein was to take this battle |
Forced into the small 1/6th of the battle area, with little room to deploy, it was good effort that caused the Saxe forces to take down 1/3 of the Stagonians, who started with slightly more cavalry and less infantry than the Saxe forces had.
One of the neat parts of the random forces for the tabletop is that you get the more nuanced uneven engagements that happened in real life.
Again a great game from Jeff's troops!


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