|a scramble of a hand to hand combat - that was not done correctly|
|wide view of the field|
|dragoons that later mounted up to attack through the hedges on the Parliament left|
|center was getting blasted to bits - started 20% or more lower value than the Royalists|
|view down the Royalist line|
|some of Jeff's Dragoons|
|looking over the field from the Parliament right|
|deployment was everything, as this battle line just did not move|
|Dragoons mount up to attack in turn 9|
|by turn 11 only one formation of horse was available to either side on the Parliament right|
So we left the table at a 10-10 tie in Turn 11.
I was unable to attend the final session, which Rob took over the Parliament, in this playtest.
needless to say that the use of the rules was a bit loose and that resulted in both forces being permitted to 'fire muskets' without using a command order. I was wondering about the high values for the Royalist morale ... now I understand why they were given such high numbers, the Royalists were much less likely to shoot every turn.
Read about the end here: PROJECT ECW