In an effort to put my ECW forces out on the field and actually test out he Carnage and Glory II rules & computer system, I ran a game of it recently on Dec 9.
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| We just used the base force given in the starting scenario, here are some of my Parliamentarians | 
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| more of the full Parliament line | 
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| Royalist horse, a mix of Jeff's set and Rob's collection now merged under Rob's command | 
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| more of the Royalist line | 
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| Royalist horse on the right flank | 
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| closer view of the Royalist horse | 
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| The King's stand (yes that's a model of Cromwell? - not a good omen) | 
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| Parliament command | 
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| The Prince Rupert stand | 
I took some pictures just as the first turn was 1/2 way through.
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| long view of the table from the Parliament left | 
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| Royalist horse on the right pressing forward | 
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| Parliament foote were not going to be able to take the center hill before the Cavaliers had it | 
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| while facing Prince Rupert the Parliament horse got ready to charge at the enemy guns | 
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| some Parliament dragoons take advantage of the nearby enclosed fields | 
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| as usual once movement begins, the horse will clash first | 
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| here the hill in the center can be seen with Royalists starting up the slope with the bright Parliament flags on the other slope | 
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| more around the hill | 
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| still more views of that hill | 
Each turn in Carnage & Glory II is 15 minutes of real time.
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| not much real change from mid turn at 08h00 | 
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| Royalist artillery gets ready to fire | 
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| Royalist foote crests the hill | 
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| while other Royalist foote take up station in the one hill gap | 
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| Parliament was arranged with a gap that could fire artillery at the opposing foote and in two supporting lines | 
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| over at the enclosed fields ... the horse and Dragoons made ready to engage | 
So by 30 minutes into the battle, simulated time as it may have taken us 2 hours to get the troops out and moved to this point since Rob as unfamiliar with the system, clash of arms had come.
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| the Parliament Dragoons had made a poor choice ... not dismouting | 
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| they were stuck in a confused mass near the hedges | 
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| on the Parliament Right, some Royalist horse had been beat back!  With an amazing prisoner taken! | 
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The Prince Rupert of the Palatine was now a prisoner of the Parliament! 
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| Over on the other flank the horse clash was more of a mixed affair with neither side winning advantage | 
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| Parliament foote continued to hold ground in the center | 
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| the start of 08h45 the dragoons had been smashed, their colors taken and their badly wounded colonel taken prisoner, he was to expire before the end of the day | 
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| Royalist horse smashed the dragoons | 
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| now in the center both forces of foote had come into musket range, with one force 'balking' at any charge | 
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| the massed pikes did get ready to engage in push of pike though  | 
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| the Parliament did climb the hill and force a musketry exchange with Royalists on the top of the hill | 
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| while the capture of Rupert had precipitated a breakout of Parliament horse | 
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| on the other flank a regiment of Parliament horse had broken out and started a series of 'fall back' pursuits into the Royalists lines | 
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| the center hill was still coming under contest and both sides were taking casualties yet not giving ground | 
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| an actual push of pike did happen | 
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| the rear line of Parliament were able to stiffen the lines enough to hold | 
By the end of the 4th turn 09h00, the Royalists were just holding on, they had relinquished initiative to Parliament for good now and their officer losses were taking a toll on the horse.
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| the confused situation became clear by the end of the turn | 
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| having lost 1/3 of their guns, now the Royalist artillery may have some targets to shoot at ... or are they Royalists falling back? | 
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| Royalist horse overcome the loss of Prince Rupert and manage to push back the Parliament horse | 
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| until they are stopped with a rough fight that changes the 'mind' of the horse commander switching him to a defense mindset (the yellow 'wounded man' standing on the command stand) | 
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| more Parliament horse flee into the woods | 
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| The push of pike was inconclusive | 
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| while firing was more effective, driving back a Parliamentary regiment of foote | 
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| the second line holds as the other foote flee to the rear | 
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| next to the hill it would take two Royalist officers to keep one regiment of foote from fleeing while taking 30%+ casualties | 
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| even some other Parliament foote were 'pinned down' from forward movement due to the losses seen elsewhere and having friendly troops retreat 'through' them | 
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| not that the Royalists could move forward ... their losses and exhaustion from the sharp fight had their brigade pinned  | 
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| Parliament high command is used to 'rally' one foote force | 
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| this turned out to be enough ... for the Royalists had dropped below 75% morale (to 74%), while Parliament morale was a mere 77% ... so not some great victory, merely holding on longer than the other side | 
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| The Earl of Essex gets to declare a victory | 
With that ended our first C&GII game, wow!  End of the whole war really seeing Prince Rupert becoming a prisoner! 
All in all it was a good run of the software system and we will definitely be going for another game.