scene from early in game two as the Royalist horse charged out from the fort and actually reached the Parliamentary attackers investment lines! |
getting the 'squares' re-set |
back 'in action' (after a quick lunch break) |
now day five |
entrenchments and sapping continues |
great details in the works by Rob |
the visuals are great |
you get the sense of dread that the defenders must have had, and the wall sets off the minis great! |
The Assault! Card played |
from close range sap and trench the leading pike and shot would move |
right into the MINE set by the defenders! |
the look of the lines of investment at battle end |
The defenders won completely this time as the attackers were unable to breach nor climb the walls! |
Hoorah for the Laceys!
ReplyDeleteThe flexible seige lines are a brilliant idea and really well executed. I’m sure this game will be a real hit.
These games look superb David. You must be (rightly) having a grand time with them.
ReplyDeleteThank you gentlemen.
ReplyDeleteI am hopeful that the Salute judging crew recognizes the 'abstractions' that went into the system design for the siege warfare.
James, this has been a fun start, we are looking at using them in a Tinker Fox campaign game later this year.
Initial discussions have also started regarding having a Vauban 'point' version of the fortification line, possibly with a bastion or revetment out from the face. The modular system could let such things happen.
Also we can use it with my Napoleonic troops in the same 'mode' so I have plans to put them into action on this tabletop in the near future.